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- ==============================================================================
-
- B O B B Y - User Manual
-
- ==============================================================================
- (C) Copyright 1995 by Jimmy and Jon Yergaw July '95
-
-
- C O N T E N T S
-
- I WHAT IS BOBBY?
-
- 1.1 Things To Know When Reading The Manual
-
- 1.2 Introduction
-
- 1.3 Things To Know After Installing BOBBY
-
- 1.4 A Note About Uninstalling BOBBY
-
- 1.5 Running BOBBY
-
- II FEATURES IN BOBBY
-
- 2.1 Directory Windows
- 2.1.1 What And Where Are They?
- 2.1.2 How They Work
- 2.1.3 Directory Window Information Bar
- 2.1.4 Directory Window Scroll Bar
- 2.1.5 Directory Window Path Input Box
- 2.1.6 Directory Window Pattern Input Box
- 2.1.7 Special Keys and Mouse Actions For
- Directory Windows
-
- 2.2 Drive Buttons
- 2.2.1 What And Where Are They?
- 2.2.2 How They Work
- 2.2.3 Default Drives When Entering BOBBY
- 2.2.4 Creating Active Drive Buttons
- 2.2.5 Drive Button's Scroll Bar
-
- 2.3 Icons
- 2.3.1 What And Where Are They?
- 2.3.2 How They Work
- 2.3.3 Icon Windows' Paging Arrows
- 2.3.4 Moving (Dragging) Icons
- 2.3.5 Creating Icons
-
- 2.4 Action Buttons
- 2.4.1 What And Where Are They?
- 2.4.2 How They Work
- 2.4.3 Special Action Buttons (BOBBY KeyWords)
- 2.4.3.01 All (ALL)
- 2.4.3.02 Copy (COPY)
- 2.4.3.03 Copy As (COPYAS)
- 2.4.3.04 Copy Smart (COPYS)
- 2.4.3.05 Copy Disk (COPYD)
- 2.4.3.06 Delete (DELETE)
- 2.4.3.07 File Hunt (HUNT)
- 2.4.3.08 Format (FORMAT)
- 2.4.3.09 Get Info (GETINFO)
- 2.4.3.10 Get Size (GETSIZE)
- 2.4.3.11 Make Directory (MAKEDIR)
- 2.4.3.12 Mark (MARK)
- 2.4.3.13 Move (MOVE)
- 2.4.3.14 Move As (MOVEAS)
- 2.4.3.15 None (NONE)
- 2.4.3.16 Parent (PARENT)
- 2.4.3.17 Play A Sound (PLAY)
- 2.4.3.18 Print (PRINT)
- 2.4.3.19 Rename (RENAME)
- 2.4.3.20 Run (RUN)
- 2.4.3.21 Show A Picture (SHOWPIC)
- 2.4.3.22 View A Text File (VIEWTXT)
- 2.4.4 Relations Of The Action Buttons + The Icons
- 2.4.5 Creating Action Buttons
-
- 2.5 The Options Screen
- 2.5.1 What And Where Is It?
- 2.5.2 Button Options (For Action + Drive Buttons)
- 2.5.2.01 Creating Buttons
- 2.5.2.02 Editing Buttons
- 2.5.2.03 Moving Buttons
- 2.5.2.04 Deleting Buttons
- 2.5.2.05 Adding KeyStrokes To Buttons
- 2.5.2.06 Quitting BOBBY On Execute
- 2.5.2.07 Adding Argument Windows {A}
- 2.5.2.08 Linking Files To Buttons {F}
- 2.5.2.09 Inserting The Source Path {S}
- 2.5.2.10 Inserting The Target Path {T}
- 2.5.2.11 The ABORT Button
- 2.5.2.12 The DONE Button
- 2.5.3 Icon Options
- 2.5.3.01 Creating Icons
- 2.5.3.02 Editing Icons
- 2.5.3.03 Moving Icons
- 2.5.3.04 Deleting Icons
- 2.5.3.05 The Icon Picture Selector Window
- 2.5.3.06 Adding KeyStrokes To Icons
- 2.5.3.07 Quitting BOBBY On Execute
- 2.5.3.08 Adding Argument Windows {A}
- 2.5.3.09 Linking Files To Icons {F}
- 2.5.3.10 Inserting The Source Path {S}
- 2.5.3.11 Inserting The Target Path {T}
- 2.5.3.12 The ABORT Button
- 2.5.3.13 The DONE Button
- 2.5.4 Alert Controls
- 2.5.4.01 The Delete "POP UP" Requester
- 2.5.4.02 Speaker Alert Effect
- 2.5.4.03 Flashing The Screen
- 2.5.5 Environmental SFX Controls
- 2.5.5.01 A Word On Sound Files
- 2.5.5.02 Sound For Action/Drive Buttons
- 2.5.5.03 Sound For The Help Window
- 2.5.5.04 Sound For The Left Dir. Window
- 2.5.5.05 Sound For The Right Dir. Window
- 2.5.5.06 Sound For BOBBY's Startup
- 2.5.5.07 Sound For The Quit Window
- 2.5.6 Showing New Files Since XX Days
- 2.5.7 Setting The Screen Blanker Time
- 2.5.8 Directory Buffering
- 2.5.9 Color Controls
- 2.5.9.01 Altering Palette Colors
- 2.5.9.02 Giving Color To Files
- 2.5.9.03 Giving Color To Directories
- 2.5.10 Startup Directories
- 2.5.10.01 Left/Right Dir. Window Path
- 2.5.10.02 Left/Right Dir. Pattern Box
- 2.5.11 Bobby's Main HotKeys
- 2.5.11.01 KeyStroke To Enter DOS
- 2.5.11.02 KeyStroke To Enter DOS +
- 2.5.11.03 KeyStroke For Online Help
- 2.5.11.04 KeyStroke For The Quit Window
- 2.5.12 The Path Finder
- 2.5.13 Option's USE Button
- 2.5.14 Option's SAVE Button
- 2.5.15 Option's ABORT Button
-
- 2.6 The Tech Info Window
-
- 2.7 The Search Button
- 2.7.01 What And Where Is It?
- 2.7.02 Things To Know When Searching
- 2.7.03 The Input To Search For
- 2.7.04 Dragging Around The Search Window
- 2.7.05 Searching As A Whole Word
- 2.7.06 UpperCase=LowerCase?
- 2.7.07 Searching From The Current Position
- 2.7.08 Searching Forward/Backward
- 2.7.09 Using The SEARCH Button
- 2.7.10 Using The "Next" Button
-
- 2.8 Online Help
- 2.8.1 What And Where Is It?
- 2.8.2 How It Works
- 2.8.3 The Online Help Scroll Bar
- 2.8.4 Online Help's MANUAL Button
- 2.8.5 Dragging Around The Help Window
-
- 2.9 Quitting BOBBY?
- 2.9.1 What And Where Is It?
- 2.9.2 The "DOS" Button
- 2.9.3 The "DOS +" Button
-
- III MISCELLANEOUS
-
- 3.1 BOBBY's Main Screen Diagram
-
- 3.2 The Built-In Keys and Mouse Actions in BOBBY
-
- 3.3 Glossary Of BOBBY's Special Words
-
- 3.4 The Next Version Of BOBBY
-
-
-
-
-
-
-
- Chapter One WHAT IS BOBBY?
- ==============
-
- 1.1 THINGS TO KNOW WHEN READING THE MANUAL
- --------------------------------------
-
- As you read through the manual let me point out that if you ever see words
- written completely in "CAPTIAL LETTERS ENCLOSED IN DOUBLE QUOTES" this is a
- note telling you that these words can be found with their summarized
- descriptions in section 3.3 GLOSSARY OF BOBBY's SPECIAL WORDS found near the
- end of this manual. Once these words have been shown in this style for the
- first time don't expect to see them in this way again.
-
-
- 1.2 INTRODUCTION
- ------------
-
- BOBBY is a file managing program. Not just another file managing program,
- but a unique multifaceted manager. BOBBY is designed to handle many if not
- all disk activities, therefore it can be called a Dos prompt replacer. Such
- disk activities as copying, deleting, moving, renaming are found standard in
- BOBBY and most often found in other file managers. But where BOBBY truly
- shines is at another level other managers fail to follow.
- Such unique features found in BOBBY and possibly only a hand full of other
- managers, if at all, are: Copy Smarting - a more intelligent file copier,
- PCX/GIF picture viewing with full "VESA" support, WAV/VOC sound playing,
- "LAUNCH"'ing your favourite programs from BOBBY with the ability of quitting
- BOBBY thus freeing up any needed memory, and once your program is done will
- reload BOBBY back up, and many more other features. The features just
- mentioned are but a few of the functions you can do with BOBBY.
- With BOBBY's smartly designed, easy to use 3D graphical interface, actions
- can be performed with the littlest of effort. By just clicking a specific
- pre-defined button that's either built into the program or from commands
- supplied by you for a button, any kind of action can be performed. Enjoy!
-
-
- 1.3 THINGS TO KNOW AFTER INSTALLING BOBBY
- -------------------------------------
-
- The system requirements for BOBBY are:
-
- + IBM or Compatible 386 - 33 Mhz Machine or Higher
- + VGA Graphics Display Card
- + Ms-Dos 5.0 or Higher
- + 400K of XMS Memory or Higher
- (HIMEM.SYS should be set in your Config.sys file)
- + 200K of Conventional Memory Free or Higher
- + Mouse
- + Hard Drive with At Least 1 Megabyte of Free Space
-
- The recommended requirements for BOBBY are:
-
- + IBM or Compatible 486DX2 - 66 Mhz Machine or Higher
- + SVGA Graphics Display Card with VESA Compliency
- + Ms-Dos 6.21 or Higher
- + 4 Megabytes of Memory or Higher
- + Sound Blaster or Compatible Sound Card
-
-
- If you've used the install program that is included with BOBBY,
- "Install.exe", and everything installed properly with no complaints, you
- are reading the right section at this time. If you have not used
- the installer yet I strongly recommend you use it before attempting to run
- BOBBY. Briefly, what the installer does is put all of its needed files
- in organized directories (if it hadn't done so when unzipping) and it also
- adds a new line to your "Autoexec.bat" file to make BOBBY fully operational.
- If you've installed BOBBY correctly these directories and files should
- appear within your BOBBY directory (default: C:\BOBBY):
-
- --> = reps. Contents of that Directory
- * = reps. These Directories may not exist.
- +++++++++++++++++++++++++++++++++++++++++++
-
- CONFIG <dir> --> Icons.bob
- ICONS <dir> --> Boblogo.ico, Cd1.ico, Cd2.ico, Cube.ico,
- Disk.ico, Drawer.ico, Extra.ico, Hd.ico,
- Note.ico, Paint.ico, Pen.ico, Smile.ico
- FONTS <dir> --> Font1.fnt, Font2.Fnt
- HELP <dir> --> Manual.hlp, Online.hlp
- * PICTURES <dir> --> Vinci_ma.pcx, Escher-h.gif
- * SOUNDS <dir> --> Chisel.voc, Ding.voc, Harp.voc, Click.wav,
- Hatecomp.wav, India.wav
-
- Bobby.bat
- Bob.exe
- Bobkeys.txt
- Install.exe
- Manual.txt
- Readme.1st
-
-
- All the files found in your main BOBBY directory (default: C:\BOBBY) are
- files that you can access either by running it or viewing it (depending on
- the file). Any of the files found in the directories are BOBBY's system
- files and contain no data that you can run or view in exception to the last
- two directories, "Pictures" and "Sounds", where you can view the pictures or
- listen to the sounds when in BOBBY.
-
-
- CONFIG <dir>
- ````````````````````
- The "Config" directory is where BOBBY accesses its configuration files
- when it loads up for the first time. The file contained in it, "Icons.bob"
- is the configuration file for the icons window found in BOBBY. All the
- information you give to an icon for the icon window is stored in this file.
- Two other files can appear in this directory. They are "Butcfg.bob" and
- "Syscfg.bob". The "Butcfg.bob" file holds all information on the "ACTION
- BUTTONS" and "DRIVE BUTTONS" you have defined in BOBBY. The "Syscfg.bob"
- file holds all information on the system settings you have defined inside of
- BOBBY (ie. Palette Color changes). By deleting one or all of these config
- files BOBBY will resort to using its built-in default settings for that
- missing file. So it's not necessary to have any files inside the "Config"
- directory for BOBBY to run properly.
-
- ICONS <dir>
- ````````````````````
- The "Icons" directory holds all the pictorial icons found in BOBBY. These
- icons are used inside the icon window when running BOBBY or can be found
- being used in built-in commands.
-
- FONTS <dir>
- ````````````````````
- The "Font" directory holds the two fonts used inside BOBBY. They are
- specialized ones that can only be read in by BOBBY.
-
- HELP <dir>
- ````````````````````
- The "Help" directory holds all the help display messages when using the
- program. The "Manual.hlp" file found in the directory holds the manual you
- are reading now and the "Online.hlp" is for the "ONLINE HELP" button to give
- brief descriptions, aids, and examples on nearly any button or zone found in
- the program.
-
- PICTURES <dir>
- ````````````````````
- The "Pictures" directory is a none required directory which holds, after
- installing, two pictures; one a PCX file and the other a GIF file. I
- supplied these files to allow you to try out the picture viewing feature
- built into BOBBY. Since it is not a required directory you can
- delete it along with its contents.
-
- SOUNDS <dir>
- ````````````````````
- The "Sounds" directory as you might expect holds sound files. More
- specifically WAV and VOC sound file formats. Like the "Pictures" directory
- the "Sounds" directory is not required by BOBBY and can be deleted if
- desired. This directory holds 3 WAV files and 3 VOC files after installing.
- You can play them in BOBBY with its built-in sound player.
-
- Bobby.bat
- `````````
- This is the file you run to bring up BOBBY. By typing "Bobby" at the Dos
- prompt with out the ".bat" extension will still run this file. If you've
- looked ahead in the directory you might have noticed that there is a
- "Bob.exe" file. This is the real BOBBY program. But the "Bobby.bat" is a
- file that aids the "Bob.exe" file in making it completely functional.
-
- Bob.exe
- ```````
- This is the other runable file in the main BOBBY directory. As mentioned
- in the "Bobby.bat" discussion above, this file is not recommended in running.
- Run the "Bobby.bat" file instead so that BOBBY can function more completely.
-
- Bobkeys.txt
- ```````````
- This file holds a summarized listing of the special built-in keys and
- mouse activities used in BOBBY. For those people who want the quickest of
- information so as to get started right away this is for you. It also saves
- time in hunting for them inside this manual. Feel free to print it out and
- keep it along side of you while using BOBBY.
-
- Install.exe
- ```````````
- The "Install.exe" file is the program you run to install BOBBY correctly.
- If you have not run this program yet please run it now. A special line will
- be added to your "Autoexec.bat" file to make BOBBY function correctly. After
- installing you will notice that this file still exists in the new installed
- BOBBY directory. This is to give you the ability to install BOBBY to another
- directory, hard drive, disk, or to give to a friend.
-
- Manual.txt
- ``````````
- The Manual that you are reading right now is found inside this text file.
- Since it is a lengthy piece of work you might want to print out the entire
- manual to make it more convenient when reading.
-
- Readme.1st
- ``````````
- This file just gives you a quick summary of what the program is, how to
- use it, and the system requirements + recommendations. This is the file for
- those people who want to get started right away without having to read
- monster sized documents like this.
-
- If while running BOBBY there are any memory problems (ie. not enough
- memory) the program will display the appropriate message and if serious
- enough will exit out and place you back in Dos where further instructions
- will be notified on how to resolve the problem.
- One last thing, if you've used the install program supplied with BOBBY
- you will have been informed during the installation process that a line
- was to be added to your "Autoexec.bat" file. For the default BOBBY directory
- C:\BOBBY the line would have looked like this:
-
- SET PATH=C:\BOBBY;%path%
-
- This line is used to set C:\BOBBY up to be recognized as a path to
- search through when BOBBY goes looking for its files.
-
-
- 1.4 A NOTE ABOUT UNINSTALLING BOBBY
- -------------------------------
-
- If you've decided to uninstall BOBBY from your system don't forget to
- get rid of the added line placed inside your "Autoexec.bat" file. To do
- this, edit your "Autoexec.bat" file with your favourite text editor or by
- typing at the Dos prompt "Edit Autoexec.bat". Once inside your edit program
- look for a line that says "rem ** The Line Below Is For Bobby **". This line
- and the line found just below it should be removed from the file. Now resave
- your "Autoexec.bat" file and you are done.
-
-
- 1.5 RUNNING BOBBY
- -------------
-
- After using the install program and successfully installing BOBBY, to
- start it just type "Bobby" at the Dos prompt. By typing "Bobby" it is
- actually loading a file called "Bobby.bat" found in your installed BOBBY
- directory. It is recommended that you DO NOT run the "Bob.exe" file instead
- because the "Bobby.bat" helps set up BOBBY more completely.
- If you have a SVGA (Super VGA) Graphics display card BOBBY can take
- advantage of it when viewing pictures. For BOBBY to take advantage of
- the SVGA modes it requires that you run a "VESA" complient program that
- usually comes with an SVGA graphics card. For example, I have an ATI Mach32
- SVGA Board and I run a program called "Vvesa.com". If you do not have a VESA
- complient program try using a program entitled "Univbe.exe". This program
- detects most SVGA graphic cards and gives you the required VESA. If you have
- Internet access you can connect to: "wuarchive.wustl.edu" and get this file
- from there. By not having an SVGA card or not running a VESA setup program
- BOBBY will drop down to using its VGA graphic display modes. For more
- information pertaining to viewing pictures refer to section 2.4.3.21:SHOW A
- PICTURE.
- When using BOBBY you will immediately notice throughout the program a
- small square display found at the top left corner of a decision button for
- popped up windows, and a triangular display found at the bottom right corner
- of another button. The square display tells you that if you hit the ESC
- key on your keyboard it will perform the button action it appears on. The
- triangular display tells you that by hitting the ENTER key on your keyboard
- it will perform the button action it appears on. The square display almost
- always sits on the button that will cancel the window. The triangular
- display usually sits on the button that will perform the windows question.
- If you would like to set up BOBBY to pop up everytime you turn on your
- machine just edit your "Autoexec.bat" file and add the line "Bobby" at the
- very end of the file.
-
-
-
-
-
-
-
- Chapter Two FEATURES IN BOBBY
- =================
-
- 2.1 DIRECTORY WINDOWS
- -----------------
-
- 2.1.1 What And Where Are They?
- ------------------------
-
- The "DIRECTORY WINDOWS" are the two large window displays found in the
- top half region of the main BOBBY screen (see section 3.1: BOBBY'S MAIN
- SCREEN DIAGRAM). These windows are used to hold the directory information
- of a chosen drive. If you look closely at either of the Directory Windows
- you will see that there are three labelled columns.
- The first, "Files", found at the very left of the Window (DIAGRAM:A,K)
- holds all directory and file names. All directory names come before file
- names and are displayed in all capital letters. Another noticeable
- differnce between directories and files are that directories have small
- pictures resembling drawers found to the right of their names. Directory
- names and file names are displayed in sorted ascending order. Since all
- directories come before files the directories are sorted in an order among
- themselves and the files are sorted also among themselves.
- The second column, labelled "File Size", (DIAGRAM:B,L) is the column
- that holds the byte size for that file. For example, the third file
- displayed in the directory window has the third file size displayed in this
- second column. Since directories are not files there are no visible file
- sizes for any directories shown in the directory windows. However, to get
- the size for a directory you must use the GET SIZE button (see section
- 2.4.3.10:GET SIZE).
- The third column, labelled "File Date", (DIAGRAM:C,M) is the column that
- holds the dates of when each file was last changed. Just like the "File
- Size" column the file date is only visible for files and not directories.
- When a file has been created or changed the file date column will reflect
- this.
- The "PATH FINDER" window, found throughout BOBBY, resembles these
- Directory Windows. What it really is, is a scaled down version of the
- Directory Windows. Because of this it is discussed in its own section,
- section 2.5.12: PATH FINDER.
-
-
- 2.1.2 How They Work
- -------------
-
- To make one of the Directory Windows active use your mouse and click
- inside the window or click on one of the regions found adjacent to the
- window (DIAGRAM:A-J for the Left Dir. Window, K-T for the Right Dir. Window)
- The active window's information bar called the "Directory Window Information
- Bar" (DIAGRAM:D,E,F or N,O,P) will be shown in a different color. By doing
- this you will see that only one directory window can be active at any given
- time. The active window represents the source path from where activity will
- begin with, the non-active window representing the target path. By using the
- drive buttons or the "Path Input Box" (DIAGRAM:I or S) you can control what
- directory path from disk to display inside the active window.
- Once file information has been shown inside the active window you can use
- your left mouse button to click on any of the names that may appear inside
- it (directories or files). By clicking a name you are highlighting it and in
- BOBBY this is called "MARKING" a directory/file. By double clicking your
- left mouse button on a directory name you will be placed inside that
- directory and the window will show the contents of this new path.
- The displays found outside and around the window -- the Path Input Box
- (DIAGRAM:I or S), the Pattern Input Box (DIAGRAM:J or T), the Scroll Bar
- (DIAGRAM:G,H or Q,R), and the Information Bar (DIAGRAM:D,E,F or N,O,P)
- -- all aid in telling or showing what is being displayed in the window. By
- clicking one of these aiders, including the directory window, the window
- becomes active.
-
-
- 2.1.3 Directory Window Information Bar
- ---------------------------------
-
- The "Directory Window Information Bar" (DIAGRAM:D,E,F or N,O,P) is found
- right above each of the Directory Windows. There is one bar for each of the
- windows. This bar holds information concerning that specific directory
- window found below it. There are three pieces of information held here.
- The first, found on the far left of the bar holds the drive name (DIAGRAM:
- D) you are currently working in. So, for example, if you clicked a drive
- button entitled "A:" then in the information bar the "A:" would be displayed
- in that location.
- The second piece of information, found in the centre of the bar, holds the
- tallied bytes of all the marked file sizes in that directory window. By
- marking one or more directories you should see a '+' symbol appear at the end
- of this byte tally display. This is an indicator that the marked tally size
- can and actually may be larger than what is being shown. To get the accurate
- size and remove the '+' symbol from the display, use the GET SIZE button.
- This button will get the byte size count for each of the marked directories.
- The third piece of information, found at the far right of the bar, holds
- the free space of that drive you are currently working in, in bytes.
-
-
- 2.1.4 Directory Window Scroll Bar
- ---------------------------
-
- The "Directory Window Scroll Bar" (DIAGRAM:G,H or Q,R) located to the
- right of the Left directory window and located on the left of the Right
- directory window control the locational area in the path of that window.
- When the scroll bar is shown as completely full this represents that there
- are no extra directory or file names unseen in that window. But, if the bar
- isn't full this is an indication that there are more names unseen in that
- window, and by using the scroll bar you can access them.
- Hold your left mouse button on the "DRAG-BOX" portion of the bar and move
- in either the up or down direction. This will update the directory window
- display and show any of these unseen files. Every movement you make with
- the scroll bar will have an effect in updating the directory window. By
- clicking in the "JUMP ZONE" regions (the darker area) of the scroll bar, the
- drag-box will jump in that direction and have the effect of paging one full
- screen of display in that window (if possible).
- Found at the bottom of the scroll bar are directional arrows that control
- the direction of the scroll bar. By clicking on one of these arrows the
- drag-box will move in that direction and update the directory window by 1
- unseen file at a time.
-
-
- 2.1.5 Directory Window Path Input Box
- -------------------------------
-
- The "Directory Window Path Input Box" (DIAGRAM:I or S) is found right
- below the directory windows. If you were to look closely you will see that
- a divider exists in the box. This divider separates the "Directory Window
- Path Input Box" found to the left of the divider from the "Directory Window
- Pattern Input Box" found to the right of the divider. This box is used to
- hold the current path the directory window is viewing. This box can also
- be used to change to a different path by using your keyboard. If you haven't
- noticed, the contents of the path box is made up of a drive letter followed
- by accessible directory names. No file names are used here. Each directory
- name is separated by a '\' in the box.
- By using your mouse, click inside this box. By doing this you get access
- to manually change the path using your keyboard. By hitting the 'Enter' key
- on your keyboard this tells BOBBY to access the given path found in the box.
- If BOBBY can't find a given directory name in the path it will work its way
- backwards, moving back one directory at a time, until it does find a path it
- can access. By hitting the ESC key you can abort a typed input and replace
- the original path back into the box.
- By clicking a shown directory name in the directory window BOBBY adds that
- name to the path given in the box. Using the PARENT button will remove the
- last directory name from the box and show the contents of the remaining path.
- Special built-in key combinations exist in the box to help speed up the
- typing process. By using the the "Shift (Right cursor key)" this will signal
- BOBBY to help you finish an incomplete typed directory name. For example, if
- you wanted to get to the path :
-
- C:\EXAMPLES\DIRECTOR\SNAP
-
- you'd have to type this entire path in the box, which would take long if you
- are a slow typer. But by using the key combo mentioned above it can speed up
- this typing process considerably. So if I were to type C:\EXA and then hit
- the "Shift (Right cursor key)" combo BOBBY will try to find the closest
- matching directory name to what you were typing, in this case it would be the
- EXAMPLES directory. This is assuming that inside the C:\ directory there
- is no other directory name that starts with EXA and comes before the EXAMPLES
- directory. The more letters you provide BOBBY for a directory name the more
- accurate BOBBY will find the name you are looking for. By adding a '\' just
- before you begin typing another directory name the above process can be
- repeated to find the DIRECTOR and the SNAP directory just as fast. This can
- save a lot of typing time.
- Use the "Shift (Left cursor key)" to clear the entire line presently being
- shown in the path box. By not hitting the 'Enter' key on your keyboard to
- confirm a given path but clicking outside the path box with your mouse will
- cancel the changes you have made to the original path and reshow it in the
- box.
- Use the "Up cursor key" on your keyboard to flip through the previous
- paths that have been shown in there. This is equivalent to clicking your
- "Right" mouse button repeatedly in the left half region of the active path
- box. By using the "Down cursor key" this will flip forward through the paths
- that have been shown in this box. The equivalent action is performed by
- clicking your "Right" mouse button repeatedly in the right half region of the
- active path box. A maximum of 5 stored paths for each directory window
- exists. The 5 paths for the left directory window are different from the 5
- paths for the right directory window.
- Names given to the drive buttons can be inputted in the path box as well.
- For example, a drive button called PICS:, which when clicked takes you to
- your directory of pictures, can be typed in the path box instead of the true
- path that PICS: represents. Once you type PICS: BOBBY will realize that it
- is a recognized drive button name and replace what you have typed in the box
- with the true path it represents. The orginial PICS: input will now
- appear in the top left corner of the Directory Window Information Bar
- (DIAGRAM:A or K). Please see section 3.2:THE BUILT-IN KEYS AND MOUSE ACTIONS
- IN BOBBY for more information on the keys found available to the Path Input
- Box.
-
-
- 2.1.6 Directory Window Pattern Input Box
- ----------------------------------
-
- This box (DIAIGRAM: J or T), found below the directory windows and to the
- right of the noticeable divder, is used in controlling which files are to be
- displayed from the path inside the directory window. Special keywords exists
- to help segregate files. These keywords are: ALL, HID, SYS, NEW, and ~.
- The ALL keyword is used in displaying all the files that appear in that path
- (excluding hidden files and system files). This is the default keyword given
- when nothing is inputted inside the pattern box. The HID keyword is used in
- displaying hidden files that may exist inside that path. The SYS keyword
- is used in displaying system files that may exist. If you have set up BOBBY
- to show New files (see section 2.5.6: SHOWING NEW FILES SINCE XX DAYS) you
- can use the NEW keyword to show the new files that may exist inside that
- path. The ~ symbol represents the "Not" of a statment. So if you were to
- use this symbol with, for example NEW, to get ~NEW it will show all the files
- that are not new in that path. You can also input wildcard statements. Such
- wildcard statements include ie. *.exe, a*.dll, tail*, and z?.*. The pattern
- box is not limited to just one statment input. To input more than one
- statement you must separate each with either a space or a comma (,). The ~
- symbol can only be used with the NEW keyword and any wildcard statments you
- type. The ~ symbol must be located as the first character of each statement
- to actually take effect. So for example, ~*.exe would show all the files
- that don't end with the '.exe' extension.
- You can also combine one of the three keywords: ALL, HID, or SYS with
- the NEW keyword, ~, and any variety of wildcard statments to get different
- and more precise displays in the directory window. So, for example, by
- typing:
- HID,NEW,~*.zip
-
- inside the pattern box and hitting 'Enter' would show all of the new Hidden
- files that do not end with '.zip' extension in the directory window and then
- from there you can perform any disk activities on just those displayed files.
- If you had previously marked files before changing the pattern in the pattern
- box this activity will unmark any of the files that don't fall into this new
- pattern. If no files were found for the given pattern, NO FILES will be
- displayed in the centre of the directory window's information bar. You can
- also use the 'Up arrow key' or 'Down arrow key' to flip through previously
- typed patterns for that directory window. The ESC key, when hit, will cancel
- the input you have made in the box and replace the original pattern that was
- once there. Please see section 3.2:THE BUILT-IN KEYS AND MOUSE ACTIONS IN
- BOBBY for more information on the keys found available to the Path Input Box.
-
-
- 2.1.7 Special Keys and Mouse Actions For Directory Windows
- ----------------------------------------------------
-
- Highlighting/De-Highlighting Directory/File names While Scrolling Through The
- Directory Window:
-
- + Click and hold the 'Left' mouse button on a directory or file name
- + Move the mouse cursor pass the top or bottom of the directory window
- and if there are any unseen names in that direction the scroll bar and
- display will move in that direction and highlight/dehighlight these names.
-
-
- Scrolling Through The Directory Window Using Your Mouse without Using the
- Scroll Bar:
-
- + Click and hold your 'Right' mouse button in either the top half region of
- the directory window or the bottom half. If the directory window has any
- unseen files in that direction the scroll bar and display will move in
- that direction and show these names.
-
-
- Scrolling Through the Directory window Using Your Keyboard:
-
- + Use the 'Up' arrow cursor key to move up the directory window if possible
- + Use the 'Down' arrow cursor key to move down if possible. Movement
- is dependent on whether scrolling is permitted in the directory window.
-
-
- Paging One Screen Up/Down in the Directory Window:
-
- + Use the 'Page Up' key on your keyboard to jump up one complete screen in
- the directory window if possible.
- + Use the 'Page Down' key for jumping down.
-
-
- Setting The Directory Window To The Very Top or Very Bottom:
-
- + By hitting the 'Home' key on your keyboard you can make the active
- directory window reshow its names in the path from the very top.
- + The 'End' key jumps to the very bottom of the list in the directory window.
- Both of these keys can only take effect if scrolling is permitted in that
- path.
-
-
- Placing the "NON-ACTIVE DIR WIN" Into The Same Path As the Active
- One:
-
- + Click a file name inside the Active window and then double click your
- 'Right' mouse button in the non-active window. This will place the
- non-active window into the same path as the active one and will also
- make this window the new active one.
- + By clicking a directory name inside the Active window and then double
- clicking your 'Right' mouse button in the non-active window this will place
- the non-active window into the path of this directory name.
-
- ** Please refer to section 3.2:THE BUILT-IN KEYS AND MOUSE ACTIONS IN BOBBY
- for a more elaborate listing of special keys and mouse actions for the
- Directory Windows (and others).
-
-
- 2.2 DRIVE BUTTONS
- -------------
-
- 2.2.1 What and Where are They?
- ------------------------
-
- The "Drive Buttons" (DIAGRAM:U) are located at the bottom left corner of
- the BOBBY main screen. They are shown as 6 stacked buttons with the words
- "Drives" displayed above them. There are in fact 24 total drive buttons and
- what they do is they change the path of what the "ACTIVE DIR WIN"
- shows. By clicking on one of these buttons all of what is displayed in the
- directory window and in the windows' aiders (the scroll bar, the information
- bar, the path input box) can change.
- Drive buttons look very similar to Action Buttons (DIAGRAM:V). The
- difference between them is that, action buttons are for accessing commands or
- running programs that have opportunities to perform activities on marked
- files or directories (see section 2.4: ACTION BUTTONS). Drive buttons can't
- do that.
-
-
- 2.2.2 How They Work
- -------------
-
- By clicking a drive button this tells BOBBY to get the path of what this
- button represents and make the "ACTIVE DIR WIN" reflect this new path
- location by changing it and its window aiders found around it. Drive names
- shown on the drive button will be displayed at the top left corner of the
- Directory Window Information Bar (DIAGRAM:D or N) when clicked. The path
- name the drive button represents will be shown in the Directory Window Path
- Input Box (DIAGRAM:I or S). As an alternative, by typing the exact name
- that is shown on a drive button inside a Directory Window Path Input Box this
- will also take you to the path that it represents. Drive Buttons can be
- given names of up to 5 characters long. So a valid drive button name could
- be 'PICS:'.
-
-
- 2.2.3 Default drives When Entering BOBBY
- ----------------------------------
-
- When entering BOBBY for the first time there will be no existing system
- configuration file (BUTCFG.BOB) and therefore by default BOBBY will check
- your system for all active drives and place each in a drive button. This is
- a nice little feature to help you get started right away. It also saves the
- hassle of you creating these drive buttons manually for all of your existing
- drives.
-
-
- 2.2.4 Creating Active Drive Buttons
- -----------------------------
-
- There are a possible 24 drive buttons you can define to hold any drives
- or paths for accessing your system. To create a new drive button please
- refer to section 2.5.2: BUTTON OPTIONS.
-
-
- 2.2.5 Drive Button's Scroll Bar
- -------------------------
-
- This scroll bar found just to the right of the drive buttons is used
- in showing any of the possible 24 buttons. By clicking and dragging the
- drag-box of the scroll bar you will see the other drive buttons come into
- view one at a time. By clicking in the jump zone of the scroll bar it will
- make the bar jump by 6 and show 6 new drive buttons over the previous ones.
-
-
- 2.3 ICONS
- -----
-
- 2.3.1 What And Where Are They?
- ------------------------
-
- Icons are small pictures that represent program names. Icons can be
- clicked on or moved around by using the mouse. The icons are there to help
- you get easy access to commonly used files. By creating an icon for a
- program with the path C:\WP\WP.EXE, you only need to double click on the icon
- for WP to run and pop up. This way, you get into your favorite
- productivitity or entertainment programs faster instead of having to type the
- full path over and over again.
- The icons are always placed in the "Icon Window" (DIAGRAM:W) which is
- located near the middle of the screen, just above the action buttons. There
- are a maximum of 16 icons that you can create for the Icon Window.
-
- 2.3.2 How They Work
- -------------
-
- As mentioned above, icons are there to give you a "mouse-click-away"
- access to running your favorite programs instead of you having to type the
- full path name over and over again. This works by you first creating an icon
- (see section 2.3.5:CREATING ICONS). After creating one, by using your left
- mouse button and double clicking the icon from the icon window, BOBBY will
- launch that icon. And in no time your program will be popped up in front of
- you.
-
-
- 2.3.3 Icon Window's Paging Arrows
- ---------------------------
-
- Found on the far right corner of the icon window are two directional
- arrows; one pointing up, the other down. These arrows are the "PAGING ARROWS"
- for the icon window (DIAGRAM:2).
- The icon window can hold 8 icons per page. If you have more than 8 icons
- you will be allowed to go to the next page to see the remaining icons by
- just using the paging arrows. By doing this, you have access to up to 16
- different programs represented by icons.
- As an example let's say you have 10 icons (10 different favorite programs
- which you can run). Since the icon window can only hold 8 icons at a time,
- we need to flip to the next page to see the last 2 icons. Clicking the
- down pointing arrow of the icon window will flip to the next page to show the
- last 2 icons. Clicking the up arrow will take you back to the first page.
- As an indicator of what page you are on, BOBBY has small, dark square
- blocks at the 'very top left' and 'very bottom right' of the Icon Window.
- If you see the 'very top left' small block, this is to inform you that this
- is the first page of the icon window. If you see the 'very bottom right'
- small block, this tells you that this is the last page of the icon window.
-
-
- 2.3.4 Moving (Dragging) Icons
- -----------------------
-
- The icons you create can also be moved around the screen by your mouse.
- This gives you the opportunity to swap the positions of icons that have been
- created so as to allow you to have the most used programs in places that are
- conveninent for you. You can also use it to get into the path of an icon
- automatically.
- To move the icon around, all you have to do is click and hold the 'Right'
- mouse button on the icon you desire to move. Now, while still holding the
- mouse button, move the mouse around the screen. You will immediately notice
- that the icon you clicked is moving around with your mouse. You can move the
- icon anywhere on the screen. Now to move your icon to a new position on this
- page of the icon window, move to the desired position and let go of the mouse
- button. If you try to drop the icon in a non-icon-occupied area, the icon
- you were moving will return to its old position where you originally picked
- it up since there was nothing for the icon to do. Icons will "swap"
- positions only if you move one icon on top of another. For example: If you
- have 2 total icons and you move the 1st icon (located at position 1 of the
- icon window) and drop it on the 2nd icon (located at position 2), the 2nd
- icon will appear in the location that the 1st icon originally was in and the
- 1st icon in the 2nd icon position. The icons have 'swapped' positions. But
- if you tried moving and dropping the 1st icon in position 3 where there is no
- icon, the 1st icon will return to its old position not swapping since there
- was nothing to swap with.
- Now, to swap icons with the second page of the icon window, we must use
- the paging arrows and the left mouse button in what we have already learned
- about swapping icons. Let's say we have 10 icons; 8 icons on the 1st page of
- the icon window and 2 icons on the 2nd page. Let's assume we are on page 1
- which means there are 8 icons on the screen. Click and hold your 'Right'
- mouse button on the icon you want to move. Now to get to the 2nd page of the
- icon window, we will have to somehow access the paging arrows. To do this,
- by holding onto the right mouse button, go to the paging arrows. Once there
- you will see the icon you are dragging disappear. Don't let go of your right
- mouse button because the icon you are dragging is still there. It is just
- hidden at the moment so you can see the paging arrows. Now to get to the 2nd
- page we 'Left' click the down arrow of the paging arrows while still holding
- the right mouse button. The 2nd page will now appear and you should see the
- 2 remaining icons of our total 10. Now move your mouse to the desired
- location you would like to have this icon be placed. Let go of the right
- mouse button. If you have dropped the icon on top of another icon, the 2
- icons will have swapped positions; the icon you were dragging will be placed
- in the spot selected while the icon that was originally in that area will be
- placed in the spot of where you picked up your moving icon (somewhere on the
- first page for the example).
- If you like, you can also move icons to either directory windows (Dir Win).
- This is done by moving the icon to any part of the "DIR WIN" and letting go of
- the mouse button. The path of the icon will be used by the dir win and
- quickly you will see the contents of that path shown in the dir win. For
- example: Let's say you have the icon DOOM 3 in the icon window. The path
- for Doom is: C:\GAMES\DOOM3\DOOM3.EXE . Now if you move the icon and drop it
- into one of the Dir Wins, the path of Doom3: C:\GAMES\DOOM3 will be placed
- into the dir win. This gives you a quick route to the directory of the
- program represented by the icon.
-
-
- 2.3.5 Creating Icons
- --------------
-
- Icons are created by using "Icon Options" found in the Options Screen. In
- this area you can select the desired icon picture, set the path + filename
- of the program to load, create a hotkey for the icon, and many other
- features. Once created, the icon is placed in the icon window, where there
- you can move it or run it. (See section 2.5.3:ICON OPTIONS)
-
- 2.4 ACTION BUTTONS
- --------------
-
-
- 2.4.1 What And Where Are They?
- ------------------------
-
- Action buttons are the 32 buttons found just below the icon window
- (DIAGRAM: X). Actually there are 64 buttons for the Action Buttons; 32 top
- facing buttons (accessable by the the 'Left' mouse button) stacked on top of
- another 32 buttons (underneath accessable by the 'Right' mouse button).
- Action buttons are buttons which perform a certain action, such as
- copying, deleting, getting directory sizes, playing sounds, showing pictures,
- viewing text files, and launching other programs to handle marked files. This
- area is the heart of BOBBY. If you want to do any action involving the dir
- wins other than showing different paths in the window (drive buttons do this),
- you use the action buttons. For example: if you want to copy multiple files
- from dir win 1 to dir win 2, you would select the built-in COPY button. This
- will handle the action of copying the highlighted directory/file names.
-
- 2.4.2 How They Work
- -------------
-
- The Action Buttons work by you selecting an active action button (a button
- which has an action specified for it as determined under the Button Options--
- see Section 2.5.2:BUTTON OPTIONS). The top 32 buttons are literally stacked
- on top of another 32 buttons. To access the top 32 buttons, you just click
- on it with your 'Left' mouse button. If there is a active button underneath
- the top one, BOBBY places a picture of a "PAPER FLAP" on the lucky top
- button. This makes it easier for you to identify those stacked buttons.
- By clicking and releasing the 'Right' mouse button on any one of the top 32
- action buttons with flaps will show (and run) the underlying button. If you
- select one of the many built-in commands of BOBBY such as COPY or PLAYSND,
- you can literally perform that action on highlighted files found in the
- Active Dir Win.
- The action button you select can be one of 3 types: a built-in action
- button, a button created by you, or a non-active button. Action buttons
- created by you can launch other programs to handle, if you wish, the
- highlighted filenames in the Active Dir Win. The filenames will be passed
- to the launched program one after the other until completed. For example: if
- you had an MPEG movie player, you can have that as an action button. You can
- pass highlighted movie filenames to this MPEG Player and have it view the
- highlighted filenames and then on completion, return back to BOBBY. You can
- even use the action buttons to launch other programs just like what the icons
- can do.
- As you can see, the action buttons decrease your typing time at the dos
- prompt considerably and boost productivity.
-
-
- 2.4.3 Special Action Buttons (BOBBY Keywords)
- --------------------------------------
-
- As mentioned in the last section, one of the 3 types of action buttons is
- the built-in action button. In BOBBY we call it the Keyword Action Button.
- These buttons which have a special keyword as there form of action (your
- created action buttons have paths+filenames for program to load as its
- action) tell BOBBY that this particular button is NOT an external program to
- launch. Once BOBBY sees the special keyword, it performs that special built-
- in function. By this, we involve the Active Dir Win and sometimes both dir
- wins. For example: highlighting files in dir win 1 and selecting the Delete
- button (which has the special keyword DELETE) will tell BOBBY to perform the
- built-in delete function on the highlighted files, and it will delete those
- files.
- The keywords, which are entered in the "Command Line" field of Button
- Options for Action Buttons only (see section 2.5.2:BUTTON OPTIONS), must be
- entered in and stored a certain way. For Bobby to recognize that a keyword
- was typed in and not a regular path+filename for a program to launch, you
- must enter the keyword in all CAPITAL letters. The keyword must also be the
- only letters typed in the field. So, in the command line field for a desired
- Action Button only, you'd type for example: FORMAT
- This built-in keyword is in all capital letters and is the only item typed
- in the command line field. Bobby will recognize its built-in keyword name
- and will perform the built-in action specified for it.
- There are a total of 22 built-in commands (22 special keywords) and they
- all, but FORMAT and COPYD, involve the Active Dir Win (the Source window).
-
-
- 2.4.3.01 All (ALL)
- ---------
-
- The ALL keyword is used to highlight all the filenames in the Active Dir
- Win. You could highlight all the files yourself by using the mouse button,
- but with this specialized button it makes that mundane job faster so you can
- be more productive.
-
-
- 2.4.3.02 Copy (COPY)
- -----------
-
- After highlighting 1 or more files in the Active Dir Win, by clicking the
- COPY button will copy those highlighted files to the Non-Active Dir Win (the
- target). Make sure there is a target path to copy to in the Non-Active Dir
- Win otherwise BOBBY won't know where to copy the files.
- If you happen to copy files to a diskette, there is that situation
- where the total files won't fit on the disk, BOBBY will pop up a "DISK
- CHANGE" window where it will request for you to change to a different disk
- so as to fit the rest of the files. You also are given the ability to go
- format a disk at that time or stop the copy process.
-
-
- 2.4.3.03 Copy As (COPYAS)
- ----------------
-
- This command is exactly like the COPY command, but gives you the ability
- to give a new name for the copied file. You can keep the original filename
- or change it before it gets copied into the target dir win. Hence the new
- name COPYAS. The Copy As command takes advantage of the "DISK CHANGE"
- window.
-
-
- 2.4.3.04 Copy Smart (COPYS)
- ------------------
-
- Copy Smart (COPYS) is an intelligent COPY command. It is meant to be used
- with diskettes. If you select a certain number of files and use Copy Smart,
- Copy Smart will try to get the "best fit" of all those marked files onto the
- diskette. Thusly using the diskette(s) efficiently. For example: if you were
- to copy 5 files onto a 1.44 Meg 3.5" diskette with the highlighted files in
- the Active Dir Win having file sizes as follows:
-
- FILE A: 50,000 Bytes
- FILE B: 1,300,000
- FILE C: 700,000
- FILE D: 10,000
- FILE E: 60,000
-
-
- Copy Smart would first copy FILE B since it is the largest, then FILE E, FILE
- A, and FILE D. This is assuming that the disks they are to be copyied to are
- completely empty. The total bytes copied would be 1,420,000 Bytes onto the
- this 1.44 Meg diskette. Since the remaining file cannot fit on this disk
- BOBBY will realize this and pop up the "DISK CHANGE" window for the remaining
- file: FILE C. If the next diskette has enough space on it the file will be
- copied.
- Now notice that Copy Smart didn't copy FILE A, then FILE B, etc in the
- traditional linear copying style. By using the traditional way we would have
- only been able to fit 2 files on the first disk, and 3 files on the 2nd disk.
- With Copy Smarting we fit 4 of the possible 5 on one disk! As you can see...
- Smart!
-
-
- 2.4.3.05 Copy Disk (COPYD)
- -----------------
-
- The Copy Disk command, as provided by the COPYD keyword, is your way of
- copying a diskette. This command doesn't copy file by file but copys
- the blue print content of the disk track by track. The copy disk command
- brings up a window allowing you to select the source drive and the target
- drive. By default it is set as an A: to A: copy. Upon completing the
- copy, if your system has enough free memory you will be permitted to use the
- AGAIN button where you can make multiple copies of the orginal source disk
- without needing to resort back to it.
-
-
- 2.4.3.06 Delete (DELETE)
- ---------------
-
- The Delete command will delete all the highlighted files in the Active Dir
- Win making more room on the hard drive or diskette for new data. The delete
- requestor, if on (default), will pop up and ask you if you are sure you want
- to perform this action (see section 2.5.4.01:THE DELETE "POP UP" REQUESTER).
-
-
- 2.4.3.07 File Hunt (HUNT)
- ----------------
-
- File Hunt is the button which uses the HUNT keyword to find a specific
- directory/file name which is located on your hard drive/diskette. Once File
- Hunt finds its match, it places you in the path of the found dir/file by
- changing the Active Dir Win's path to this new path. BOBBY will even go the
- extra mile and highlight the matched file for you (if it is not hidden).
-
-
- 2.4.3.08 Format (FORMAT)
- ---------------
-
- The FORMAT command will bring up a window which will give you the ability
- to format (erase) an entire disk. The window contains settings for the disk
- capacity to format on, bootable disk creation, disk name. You can also check
- the disk contents before formatting in case you think you might be formatting
- the wrong diskette using the wonderful Path Finder disk icon (see section
- 2.5.12:PATH FINDER). When you are ready to format, you can choose the true
- "Format" which will take around 1 minute to format your diskette or "Quick"
- format which will take around 10 seconds. The 2 types of formatting differ
- by Quick format requiring that the disk be already pre-formatted to the
- MS-Dos format and not be corrupted in any way. If the diskette doesn't meet
- these requirements, you must use "Format". The FORMAT command calls the
- MS-Dos format command with the proper settings for you. Hitting CTRL-BREAK
- or CTRLC-C during the formatting process will return you back to BOBBY.
-
-
- 2.4.3.09 Get Info (GETINFO)
- ------------------
-
- Use GETINFO to display more detailed information about highlighted dirs/
- files from the Active Dir Win. The information it shows is the names'
- attributes. The attributes of a file tell the operating system that the file
- is either: Hidden, Read Only, System, or Archived. Setting these attributes
- is a very simple process of point and click. Just click on one or more of
- the toggleable attributes and click the "Done" button. The most commonly
- used feature in this window will probably be protecting files. By setting
- the Read Only button on you are saying that you want to protect this file
- from any possible altering or deleting. The Hidden button is used for
- hiding files. Selected files from the "DIR WIN" will show their attributes
- in this window by toggling on/off the 4 possible togglers according to what
- the files attributes are.
- The only attribute that can have an effect on a directory is the Hidden
- toggler. By setting it on you will hide the directory. By setting any one
- of the other three togglers the effect will be shown by changing the
- attributes of all of the files found in that directory.
-
-
- 2.4.3.10 Get Size (GETSIZE)
- ------------------
-
- By using GETSIZE on highlighted directories you can determine the total
- byte size used in a directory. For example: if you highlighted the
- directory named: TEMP (with no byte size shown in the 'File Size' column of
- the "DIR WIN") and highlighted a file named: FILEX.EXE (with 10,000 Bytes
- shown), the "highlight tally" in the middle of the "Directory Window
- Information Bar" (DIAGRAM:E or O) will report "10,000+" which is the total
- highlight tally size in bytes. The "+" is there because the size of the
- directory is unknown. Clicking the GETSIZE button will determine the size
- of the unknown directory and thus remove the + and add the size of the
- specific directory to the tally size. The size of the directory will be
- placed next to the directory name under the 'File Size' column of the dir
- win much like a regular file has its own file size displayed next to it.
-
-
- 2.4.3.11 Make Directory (MAKEDIR)
- ------------------------
-
- The Make Directory command will create a new directory in the Active Dir
- Win. With this new directory, you can place new files or even more
- directories in it. This gives you the ability to help organize your disk.
-
-
- 2.4.3.12 Mark (MARK)
- -----------
-
- The Mark feature gives you the ability to mark specfic files found in the
- Active Dir Win. This is equivalent to manually looking and highlighting the
- files individually in the dir win. The input you can type can be: wildcards,
- filenames, the NEW keyword (a built-in word used only in MARK or the dir win
- pattern box),and ~ (Not sign). You are allowed to input more than one
- mark pattern. To do tihs you must separate each by a space or by a comma (,).
- The wildcard recogniser for MARK allows you to type all of the styles for
- wildcards ie a*.* a??.exe ba*a?.com. You can also type in specific
- dir/file names. Use the NEW keyword to mark only the new files (new files
- are considered new if they are within the specified "New File Since XX Days"
- found under the Options Screen (see section 2.5.6:SHOWING NEW FILES SINCE XX
- DAYS).
- You can also place the ~ symbol infront of wildcards or dir/file names or
- the NEW command so that MARK will exclude marking the pattern following the ~
- symbol but will mark everything else. MARK will highlight all the individual
- patterns, which you entered in its text field, in the Active Dir Win.
-
- 2.4.3.13 Move (MOVE)
- -----------
-
- The Move command will literally move the highlighted file(s) from the
- Active Dir Win (source) to the Non-Active Dir Win (target). Directories
- and all of their contents are allowed to be moved too.
-
-
- 2.4.14 Move As (MOVEAS)
- ----------------
-
- Move As is exactly like MOVE except for the addition of a window which
- pops up and asks for a new name for the moving file that will be placed in
- the Non-Active Dir Win. Directories and their contents are permitted to be
- moved as well.
-
-
- 2.4.3.15 None (NONE)
- -----------
-
- NONE will 'dehighlight' all the directories/files that are currently
- highlighted in the Active Dir Win. It is the opposite command to ALL.
-
-
- 2.4.3.16 Parent (PARENT)
- ---------------
-
- The Parent button uses the Active Dir Win's path to go back one previous
- directory in that path. Parent will stop functioning once you have reached
- the root directory ie. C:\.
- For example: Active Dir Win is window 1. Its path is C:\UTILS\MACH32
- Hitting the Parent button will make our new path exactly one directory back
- from the old one. Therefore this would be path C:\UTILS. Hitting Parent
- again, the Active Dir Win will now be at C:\.
- The contents of the new path will automatically be shown in the active
- dir win.
-
-
- 2.4.3.17 Play Sound (PLAY)
- -----------------
-
- Play Sound will allow you to hear VOC/WAV format sound files. By
- highlighting one or more VOC/WAV format files and clicking this button the
- Play Sound window will pop up and display information about the sound file
- while the sound is playing.
- Information about the format type (VOC/WAV) is shown, the Hertz (HZ) the
- sound file was recorded at, and the duration in hours:minutes:seconds is
- displayed with a visual fuel gauge showing how much of the sound is left to
- be heard.
-
-
- 2.4.3.18 Print (PRINT)
- -------------
-
- PRINT will print out the highlighted files of the Active Dir Win to your
- printer. Files can be of ASCII or binary format. Directories are not
- permitted to print.
-
-
- 2.4.3.19 Rename (RENAME)
- ---------------
-
- The RENAME command will do just that, rename highlighted files in the
- Active Dir Win to whatever name you give it. A window is popped up and the
- request is made there.
-
-
- 2.4.3.20 Run (RUN)
- ---------
-
- The RUN command will take the highlighted file(s) of the Active Dir Win
- and run (launch) them. You can also get here by double clicking the 'Left'
- mouse button on a filename that have the extensions .EXE, .BAT, or .COM. The
- files selected must be executable files (.EXE or .COM) or be a batch file
- (.BAT). Any other filenames highlighted may not run successfully. If you
- highlight 2 or more files, BOBBY will run the 1st file and on completion of
- the 1st file, run the 2nd file, and so on.
- By selecting the RUN Button or by double clicking on either a .EXE, .COM,
- or .BAT file, the Run "ARGUMENT WINDOW" will pop up. You can type in
- arguments for each individual highlighted file to be passed to the 'runned'
- program. Special keywords that can be used in this window are:
-
- {S} : It stands for 'Source'. It holds the exact path name shown in the
- active "Directory Window Path Input Box".
- {T} : It stands for 'Target'. It holds the exact path name shown in the
- non-active "Directory Window Path Input Box".
-
- When you use these keywords the dir win's path is inserted wherever the {S}
- and {T} appear. This helps you from having to type the source or target
- window's path. These keywords are optional and do not have to be inserted.
- They are only there for conveniene if one day you decide to use them. Please
- see section 2.5.2.09:INSERTING THE SOURCE PATH {S} and section 2.5.2.10:
- INSERTING THE TARGET PATH {T} for more details.
- Here's an example: The Active Dir Win is dir win 1. It has the path
- C:\SHOWPIC shown in the dir win path box. Now if you click on the executable
- file entitled SHOWPIC.EXE (highlighting it) and then select RUN you will then
- see the RUN Argument window. Here you can type in any arguments for the
- executable file, if the file requires any. In dir win 2 (Non-Active Dir Win)
- the path is C:\PICS and has the picture entitled FLOWER.GIF. Let's view this
- picture with the SHOWPIC.EXE viewer. To show the picture SHOWPIC.EXE
- requires the path and file name of the file to view. So in the input box
- in the Argument Window you woud type:
-
- {T}\FLOWER.EXE
-
- Once you proceed with the Argument window by either clicking 'Run' or hitting
- the 'Enter' key, the {T} you had entered will be 'replaced' with C:\PICS and
- so the full path will read C:\PICS\FLOWER.EXE which will be passed
- to SHOWPIC.EXE. A rule of thumb, if you are going to specify a filename
- after the {S} or {T} keywords, add a '\' before giving one. This is done in
- the above example. If you don't do this you could get the incorrect path:
-
- C:\PICSFLOWER.EXE.
-
- The only other thing not mentioned yet which is found in the Argument
- Window is a toggle button entitled "Quit Bobby On Execute". This button
- gives you the option of closing down BOBBY just before running the program
- or leave BOBBY in memory while the program is ran. If you leave BOBBY in
- memory (Quit Bobby button is not highlighted) your computer will not have its
- complete free memory to run the file. For most programs, this is okay and
- they will run just fine. On completion of those programs, BOBBY will
- return immediately. On some occasions there will be those programs that
- need more memory to run. This is what the "Quit Bobby On Execute" button is
- used for. This will give your computer all of its memory back so as to run
- the program. BOBBY will reload itself back into memory on completion of the
- program(s). The reloading part takes a few seconds since BOBBY must reload
- from your hard drive again.
-
-
- 2.4.3.21 Show A Picture (SHOWPIC)
- ------------------------
-
- SHOWPIC will take the highlighted files of the Active Dir Win and try to
- view them one after the other. BOBBY can read and display PCX and GIF file
- formats, 2 very popular picture file formats. BOBBY can view pictures with
- colors ranging from 2 to 256 in resolutions from 320x200 to 640x480 for
- regular VGA cards and monitors. If you have an SVGA card and monitor and
- your SVGA card supports the VESA standard (your card should have come with a
- VESA driver - An industry standard driver which helps SVGA cards and monitors
- display under BOBBY), you can get resolutions up to 1280x1024 with 256 colors
- if your SVGA card supports it.
- People that do not have SVGA cards or even a VESA driver cannot display
- high resolutions/colors. If a picture is a resolution of let's say
- 1024x768 with 256 colors, a normal VGA monitor will not allow the display of
- such a picture. BOBBY does not leave those people out in the cold. BOBBY
- will pain-stakingly scale the picture of 1024x768 256 colors to a resolution
- your computer can display, and that is 320x200 256 colors. Due to the
- original size of the picture being very large, BOBBY will allow you to
- "scroll" around and let you see the picture by allowing you to use the
- 'Up/Down/Left/Right' keyboard cursor keys or by your moving the mouse. So no
- matter what the case, BOBBY will be able to show the picture on your screen!
- For SVGA/VESA users, pictures higher than the maximum VESA display or
- pictures that are higher than what your monitor can display will make BOBBY
- resort to the to the highest resolution VESA can display (1280x1024) or the
- highest resolution your monitor can display (which ever is lower) and show
- the picture in that mode. If the picture is larger than the display you
- will be permitted to scroll.
- SHOWPIC pops up an information window to tell you information about
- the presently reading-in picture file. Starting from the very top of the
- window and working down the information displayed are:
-
- 1. - Filename and the file's size in bytes
- 2. - The picture's stored resolution (ie. 320x200, 640x480, 1024x768, etc)
- 3. - The resolution the picture will be displayed at on your screen.
- If this resolution is smaller than #2 then the word "SCROLL"
- will appear following your screen resolution telling you that you
- will be able to scroll around the canvas.
- 4. - This is located at the top right area just below file size. The word
- VESA is placed here if you try to view a picture which has resolutions
- from 640x480 256 colors and up or 800x600 16 colors and up. You must
- have the VESA driver pre-loaded for this to occur.
-
-
- 2.4.3.22 View Text (VIEWTXT)
- -------------------
-
- This button will take all highlighted files found in the Active Dir Win
- and tries to view the files in its View Screen. Ascii and binary files are
- handled accordingly. In the view screen you will be informed as to the size
- of the file, the number of pages in the current file and how many files you
- have highlighted which will be or have been viewed. You have the option of
- searching for words in the file. You also can quit while a file is loading by
- hitting ESC. This is equivalent to using your mouse and clicking on the
- "Exit" button (if available). You can also jump over to next available files
- by hitting the ENTER key. This is equivalent to using your mouse and
- clicking on the "Next" button (if available).
- If the file that is double clicked in the Active Dir Win couldn't be
- determined as a .EXE, .COM, .BAT, VOC/WAV sound format or PCX/GIF picture
- file format, then the file is viewed in view screen.
-
-
- 2.4.4 Relations Of the Action Buttons + The Icons
- -------------------------------------------
-
- If you've noticed, the icons are able to launch programs and action
- buttons are able to launch programs too. The reason being is, we felt by
- providing icons this would be the most organized way of presenting your easy
- access to launching programs. You then don't have to worry about looking at
- all 64 possible action buttons to pick out your launch program. Easy access
- launching is more in favor for the Icon Window method. You do have the
- option of placing your favorite program(s) in any of the Action Buttons.
- This is still an easier access route to launching your favorite programs as
- opposed to typing in the path then 'running' the file. An idea would be to
- use the Icon Window for application programs and/or entertainment software,
- and have the Action Buttons dedicated to built-in commands and external
- utility software. This could provide you with a nicely organized workspace.
-
- The four special commands: {S} {T} {F} {A} are allowed in both Action
- Buttons and for Icons.
-
- + See section 2.5.2.07:ADDING ARGUMENT WINDOWS {A} to section 2.5.2.10:
- INSERTING THE TARGET PATH {T} for Action Buttons.
- + See section 2.5.3.08:ADDING ARGUMENT WINDOWS {A} to section 2.5.3.11:
- INSERTING THE TARGET PATH {T} for Icons.
-
-
- 2.4.5 Creating Action Buttons
- -----------------------
-
- There are 32 buttons on the top and 32 buttons on the bottom giving you
- a total of 64 Action Buttons. Action buttons can be created under the Button
- Options Window found in the Option's Screen (see section 2.5.2:BUTTON
- OPTIONS).
-
-
- 2.5 THE OPTION SCREEN
- -----------------
-
-
- 2.5.1 What And Where Is It?
- ---------------------
-
- The Option Screen is the screen which configures BOBBY to your needs. All
- configurations are done here. The Option Screen holds the configurations for
- such things as dir window startup paths, delete requestor on/off, speaker on/
- off, sfx on/off, flash screen on/off, new file since XX days, blanker time,
- main screen hotkeys, and color palette adjustment. This is also the screen
- to access to access the Icon Options and Button Options.
- To get into Options, go to the bottom right corner of the main screen.
- There you will see a "smiling" face (DIAGRAM:1). By clicking your 'Left'
- mouse button on this face you will pop up the Options Screen.
-
-
- 2.5.2 Button Options (for Action And Drive Buttons)
- ---------------------------------------------
-
- 2.5.2.01 Creating Buttons
- ----------------
-
- There are two types of buttons in BOBBY: Action and Drive Buttons. Action
- Buttons allow you to launch other programs to possibly aid BOBBY in handling
- files. The Drive Buttons hold a path name so as to be used to change the
- path of the Active Dir Win. This is a quick way to get to directories
- without having to type anthing at all.
- To Create a new Action Button or Drive Button you will have to access the
- Button Options Screen. This can be done by clicking the button labelled
- "Button Options" found on the far right corner of the Options Screen.
- The creation process is very simple. After bringing up the Button Options
- you should see a message saying "Please Select A Button To Edit". To create
- an Action Button select either one of the unused 32 top facing buttons with
- your 'Left' mouse button or one of the unused 32 bottom facing buttons with
- your 'Right' mouse button (DIAGRAM:X). For Drive Buttons, select an unused
- area in the Drive Buttons location (DIAGRAM:U) with your 'Left' mouse button.
- You are allowed to scroll through the Drive Buttons by using its provided
- scroll bar (DIAGRAM:V). With this you can choose from a possible 24 drive
- buttons.
- By selecting one of these buttons, the message "Please Select A Button To
- Edit" will disappear. This message is shown in the first place to let you
- know that BOBBY has no idea of which button you want to perform an action on.
- After selecting an unused button, BOBBY will understand that you want to
- perform some action on the selected button, and the message will disappears.
- To give a name to this new button go to the area labelled "Button Name"
- and click inside the 3D button representation found just below it. By doing
- this a cursor should appear in the button, giving you access to type in a
- name for that button.
- The button will now require a full path+filename to launch (if you
- selected an Action Button) or just a path name (if you selected a drive
- button). The path for the button is entered in the window found under the
- "Command Line" heading. Selecting this button will allow you to type in a
- path.
-
- For example: -Action Button requires the full path+filename to successfully
- find and launch a program: C:\PROGRAM\UTILS\TC.EXE
- -Drive Buttons require only a path so that the dir wins can
- switch to: C:\PROGRAM\UTILS
-
- For Action Buttons only, the command line area allows you to add special
- keywords for the new button:
-
- {S} : Use this to insert the Active Dir Win's path in that location of the
- command line.
- {T} : Use this to insert the Non-Active Dir Win's path in that location of
- the command line.
- {F} : Use this to insert highlighted filenames as seen in the Active Dir Win
- in that location of the command line.
- {A} : Use this to pop up the "ARGUMENT WINDOW" to get input to be inserted at
- this very position.
-
- Casing plays an important part for these keywords. To take effect the
- above keywords must be inputted in capital letters. The areas in the command
- line where you decide to place these keywords will be the placing for their
- respective incoming data. With the {A} keyword (which brings up the argument
- window just before launching the desired button's command line) you are also
- given the opportunity to give a 30 character sentence describing what the
- Argument Window requests. To do this use the {""} input:
-
- {"??"} : If using the {A} keyword you are allowed to plug this in and display
- a message in the popped up Argument Window. The ?? is your message
- you want to display.
- Note: To take effect this message indicator must be used with the
- {A} keyword and must also be the first input of the command
- line. A space following the '}' of the {"??"} input is
- required.
-
- ie. {"Insert Arguments For Edit"} C:\EDIT.COM {A}
- [space required here] ^
-
- For Action Buttons only, you can enter in one of the many Bobby keyword
- names (see section 2.4.3:SPECIAL ACTION BUTTONS). They must be entered in
- "Command Line" field in a special way. The keyword you select must be in
- all CAPITAL letters and must be the only item entered in the field.
- ie. Command Line:
- FORMAT
- Once Bobby sees the special keyword, it will use its designated built-in
- procedure for the keyword.
- Found just to the right of the Command Line input window is the "PATH
- FINDER" disk. Here you can look for a path+filename from disk and insert it
- into your command line.
- Found above and to the right of the Command Line Window is the color
- control area. Here you can control the colors of how an action/drive button
- appears on the screen. You have the option of changing the color of the
- Button Name and the color of the Button itself to any of the shown 16 colors.
- To do this, select the TEXT or BUTTON 3D button. By doing this either the
- words TEXT or BUTTON will be highlighted (depending on your choice). This
- tells you that you will be changing the color of this parameter. Now
- selecting one of the 16 colors will change the parameter to this color.
- Results of your selection can be seen in the button found under the
- "Button Name" heading.
- Some programs, once they are launched, don't like having other programs in
- memory and so do not function properly. There are also some programs out
- there that require a lot of computer memory (big enough to take your entire
- computer memory). For this reason BOBBY has the "Quit BOBBY On Execute"
- button. This button is only available for the Action Buttons and not for the
- Drive Buttons. This button, if on, will tell BOBBY to remove itself from
- memory just before launching the program. If not on, BOBBY will launch the
- program and keep itself in memory. Most programs can run with BOBBY still in
- memory but if you experience problems then you better set the "Quit Bobby On
- Execute" to ON. Once the program(s) have completed, BOBBY will reload itself
- back into memory and repop-up on screen.
- One last area is the HotKey for the button. All Drive and Action buttons
- can be accessed by a hotkey (any keystroke on the keyboard to substitute for
- the similar mouse clicks) defined by you. The Hotkey window is located to
- the right of the "Button Name" input box and is labelled "HotKey".
-
- For example: By default the PARENT command is accessed by the hotkey F6. It
- does this by having the hotkey F6 inserted in this hotkey
- window.
-
- If you'd like a hotkey for a button, click in this window and hit the
- key(s) you'd like for this button. Key combinations are permitted. Any
- duplicate keystrokes that are found in BOBBY will be notified to you and
- will allow you to re-enter another keystroke.
- Creating an Action/Drive button really isn't that difficult. The "Button
- Name" area is the confirmation button for the newly edited button. By
- clicking your 'Right' mouse button you confirm this new button and make it
- appear among the others in the action buttons or the drive buttons.
- Confirmation of a new button can also be made by selecting the DONE button of
- the Button Options. If you originally selected one of the top facing 32
- Action buttons or Drive Buttons, once editted and confirmed, you will see
- this newly editted version in its orginal location. If you had selected a
- 'bottom' Action Button, you won't see it appear. What you will see though is
- a flap appear on the top Action Button to inform you that some active button
- is underneath this top one!
-
-
- 2.5.2.02 Editing Buttons
- ---------------
-
- To edit a buttton, you simply use your 'Left' mouse button and select the
- button you would like to edit. For Action Buttons, you can also use the
- 'Right' mouse button to get to the bottom button lying underneath the top
- one. After selecting a button, the information, if any, is placed in the
- Button Options window automatically. You can change the button name/command
- line/hotkey/color of the button by clicking in the area of the desired
- attribute. Select the "Quit Bobby On Execute" to toggle its setting on or
- off. On completion of editing the button, simply right mouse click the 3D
- button found under the "Button Name" heading or select the DONE button of the
- Button Options. Either choice confirms to BOBBY that you want to store the
- changes made. For Action Buttons, if you edit the bottom button and confirm
- storing it, a "PAPER FLAP" will appear on the top button (assuming there was
- no flap there in the first place).
-
-
- 2.5.2.03 Moving Buttons
- --------------
-
- BOBBY allows you to move any of the 64 Action Buttons or 24 Drive Buttons
- around in there respective zones. All you have to do is select with the
- keyboard the letter 'M' or use you mouse and select the MOVE button. You
- will be prompted to select a button to move. On selection in either the
- Drive or Action Button area, you will be asked on where to move this button
- to. You can only move Action Buttons to other areas in the Action Buttons
- and Drive buttons to other areas in the Drive Buttons.
- For Action Buttons, to move a top button to another top location, simply
- select the top Action Button with your 'Left' mouse button and then select
- its destination area with your 'Left' mouse button as well. The two action
- buttons will swap places. To move a top button to a bottom button, simply
- 'Left' mouse click the top button to move and then 'Right' mouse click the
- are to move to. You will see a swap occur between the two locations; the top
- button moving to the location of the bottom button and the bottom button
- moving to the location of the top button. If you move an active button to a
- bottom location, a 'paper flap' will appear on the top button of the area it
- was moved to. As you can see, using the 'Right' mouse button with the Action
- Buttons gives you access to deal with bottom buttons and the 'Left' mouse
- button lets you deals with top buttons.
- For Drive Buttons, click the 'Left' mouse button to move (you can scroll
- through to any of the 24 buttons by using the scroll bar next to the Drive
- buttons) then scroll through to the desired location and click your mouse
- button again to move the button to this area. This will swap it with
- whatever was originally there.
- Selecting a button to move will display the contents of that selected
- button in the Button Options Window.
- If while moving you change your mind and would like to cancel the move
- process, you can hit the ESC key or click the MOVE button once again to
- cancel the operation.
-
-
- 2.5.2.04 Deleting Buttons
- ----------------
-
- Deleting Buttons is very simple. By hitting 'D' on your keyboard or using
- your mouse and to select the DELETE button gives you access to delete an
- Action Button or a Drive Button. You will be prompted to choose a button to
- delete. If you are in the Action Button area, you can use your 'Left' or
- 'Right' mouse button to get at all 64 buttons. For the Drive Button area you
- can only use your 'Left' mouse button and its scroll bar to access all of its
- 24 buttons. After selecting one of those buttons, the contents for that
- button will appears in Button Options window. You are then prompted with a
- message asking you for confirmation of the deletion. To confirm the deletion
- you must select DELETE again or 'Right' mouse click the "Button Name" area.
- On confirmation, the button will be deleted.
- If you change your mind about deleting a button during the confirmation
- process, simply hit the ESC key on your keyboard to cancel the operation.
-
-
- 2.5.2.05 Adding KeyStrokes To Buttons
- ----------------------------
-
- The area to do this is the HOTKEY button field. First select a button to
- edit. Now click inside the window just below the HOTKEY heading and you will
- be faced with a message asking you to enter a key combination for this
- particular button. You can enter almost any 1 key/2 key combination. If you
- type a key combo which is already used, you will be informed as to who is
- using it and be allowed to re-enter a new combo.
- Hit the ESC key to cancel the operation or the ENTER key to make the
- Hotkey field empty.
-
-
- 2.5.2.06 Quit BOBBY On Execute
- ----------------------
-
- This button is located near the top left corner of the Button Options
- window. When highlighted it allows you to shut down BOBBY just before the
- launching of the program. By doing this you free up all of the memory that
- BOBBY is using. This is a good feature to use for memory intensive programs.
- If the button is not highlighted, BOBBY will remain in memory while the
- program is launching. This leaves the launching program with a smaller
- amount of memory to work with since BOBBY is stored in some of it. Most
- programs don't mind when such a small amount of memory of the total is not
- there. So, most of the time you can usually leave this button off. But if
- you do experience problems in launching the program, then it probably is due
- to not having enough memory, and so turning on the "Quit Bobby On Execute"
- will resolve this problem.
- The advantage of having the button off is that BOBBY can quickly return
- to the exact area you left off before launching so that you can continue your
- work. Once again though, the con is that the program being launched will
- 'probably' have problems running due to lower memory.
- The advantage of having the 'Quit' button on is that BOBBY will be able to
- run all programs since all of your computers memory will be handed over to
- it (assuming nothing was in memory before you came into BOBBY). The con is
- that on completion of the launched program, returning to BOBBY will take only
- a few seconds since BOBBY must reload itself from your hard drive. Once back
- in you will be faced with your original startup configurations (a fresh
- screen).
-
-
- 2.5.2.07 Adding Argument Windows {A}
- ---------------------------
-
- This special keyword is added by you into your "Command Line" input and
- will inform BOBBY to open an Argument Window on screen so as to accept
- additional required commands before launching the program. The location of
- where you place the {A} is where the input from the window will be placed.
- Make sure the keyword is presented as a capital letter 'A' enclosed in the
- { } brackets. For the popped up Argument Window you are allowed to give a
- one line message describing what the window is for when displayed to the
- user. To do this use the {"??"} indicator:
-
- {"??"} : If using the {A} keyword you are allowed to plug this in and display
- a message in the popped up Argument Window. The ?? is your message
- you want to display. A maximum of 30 characters can be typed.
- Note: To take effect this message indicator must be used with the
- {A} keyword and must also be the first input of the command
- line. A space following the '}' of the {"??"} input is also
- required.
-
- ie. {"Insert Arguments For Edit"} C:\EDIT.COM {A}
- [space required here] ^
-
- This keyword, like all keywords is optional in inserting into your command
- line.
-
-
- 2.5.2.08 Linking Files To Buttons {F}
- ----------------------------
-
- This special keyword is added by you into your "Command Line" input and
- will inform BOBBY to pass highlighted Active Dir Win's files to the launched
- program. All highlighted dirs/files will be passed. The place you insert
- {F} will be the area where BOBBY will insert each name individually. Once
- the process with the first highlight file has been completed the next
- highlighted one will be performed. The name passed to the launched program
- will have the complete path+filename.
- Make sure the keyword is presented as a capital letter 'F' enclosed in the
- { } brackets. This keyword, like all keywords is optional in inserting into
- your command line.
-
-
- 2.5.2.09 Inserting The Source Path {S}
- -----------------------------
-
- This special keyword is added by you into the "Command Line" input and
- will inform BOBBY that you would like the Active Dir Win's path (as seen in
- the dir win's Path Box) inserted at that spot in the input. This can save
- time in having to type in the current source path everytime. You can use
- this keyword more than once in the input. If there is an appending filename
- following the keyword make sure you input a '\' to separate the two
- (ie. {S}\BOOM-BOX.EXE).
- This keyword, like all keywords is optional in inserting into your command
- line.
-
-
- 2.5.2.10 Inserting The Target Path {T}
- -----------------------------
-
- This special keyword is added by you into the "Command Line" input and
- will inform BOBBY that you would like the Non-Active Dir Win's path (as seen
- in the dir win's Path Box) inserted at that spot in the input. This can save
- time in having to type in the current target path everytime. You are allowed
- to use this keyword more than once in the input. If there is an appending
- filename following the keyword make sure you input a '\' to separate the two
- (ie. {T}\BLASTER.EXE).
- This keyword, like all keywords is optional in inserting into your command
- line.
-
-
- 2.5.2.11 The Abort Button
- ----------------
-
- This button does just that, it aborts the Button Options. All the new
- changes made while you were in Button Options will be restored to their
- original settings. This button will return you to the Options Screen.
-
-
- 2.5.2.12 The Done Button
- ---------------
-
- This button confirms all that you've done while you were in Button
- Options. Buttons that have been edited but not yet confirmed will be
- confirmed and added amongst the Action/Drive buttons once the DONE button is
- clicked. The Button Options will then closedown and return you back to the
- Options Screen.
-
-
- 2.5.3 Icon Options
- ------------
-
- 2.5.3.01 Creating Icons
- --------------
-
- Icons are those little pictures that appear inside the Icon Window. They
- are used in BOBBY to launch programs. Icons can be created and placed in
- this Icon Window very easily. By clicking on the Icon Options button found
- on the far right part of the Option Screen you get access to a wide variety
- of options dedicated to the icons.
- The process of creating a new icon involves clicking the ADD button found
- at the top of the Icon Options (or by hitting the letter 'A' on your
- keyboard), giving a name to the icon, inputting a path for what the icon will
- launch, and selecting an icon picture for how it will be seen in the icon
- window.
- To insert a name for our new icon, go to the "Icon Name" heading and click
- the window found below it. A cursor will appear and you will be able to type
- in a name. Now to give a path+filename for the icon to launch, click in the
- "Command Line" window and type in a full path+filename. You can also use the
- Path Finder disk, found to the right of the Command Line window, to help you
- locate the specific path+file. Now to select an icon picture for our new
- icon use your mouse and select 1 of the 6 icon pictures seen inside the "Icon
- Picture Selector Window" (see section 2.5.3.05:ICON PICTURE SELECTOR WINDOW).
- Click on the "Quit Bobby On Execute" toggle button found on the top left
- corner of the Icon Options for either quitting BOBBY just before launching
- the icon or keeping BOBBY in memory. Click inside the Hotkey area if you
- would like to provide this icon with a keystroke. By doing this only the
- specific keystroke would be required to run the icon (an alternative to
- double clicking the icon with your mouse).
- Once you have finished creating your new icon you can confirm its creation
- by clicking the ADD button again or 'Right' mouse clicking the "Icon Name"
- window. By clicking the DONE button of the Icon Options, confirmation can
- also be made for a new icon. Once confirmed the new icon will appear inside
- the Icon Window. If for any reason you decide that you do not want to ADD a
- new icon during the process, by just hitting the ESC key on your keyboard the
- operation will be cancelled.
-
-
- 2.5.3.02 Editing Icons
- -------------
-
- To edit an icon, simply click an already created icon found in the Icon
- Window. The information about that icon will appear in the Icon Options.
- You now can edit any of the fields found in the Icon Options for that icon.
- On completion, 'Right' mouse click the "Icon Name" or select the DONE button
- of Icon Options to confirm changes.
-
-
- 2.5.3.03 Moving Icons
- ------------
-
- Moving icons are very simple. By clicking and holding your 'Right' mouse
- button in the icon window you can pick up and drag around any of its visible
- icons. With this ability you are able to drop an icon anywhere in the icon
- window. If you drop an icon on top of another icon, the 2 icons will swap
- positions. If you decide to move the icon to the second page of the Icon
- Window, you must go to the Paging Arrows of the Icon Window and if you have
- more and 8 icons you will be allowed to 'Left' mouse click the Down arrow of
- the Paging Arrows. Make sure not to let go of the 'Right' mouse button when
- using the Paging Arrows (even though the icon disappears when you drag it
- over the Arrows, the icon is still there). (See section 2.3.4:MOVING
- (DRAGGING) ICONS)
-
-
- 2.5.3.04 Deleting Icons
- --------------
-
- To Delete an icon, either hit the 'D' key on your keyboard or click the
- DELETE button found at the top of the Icon Options window. By doing this you
- will be asked to select an icon to delete. After selecting an icon from the
- icon window with your 'Left' mouse button you will see the icon's information
- placed in the Icon Options. To confirm deletion, either hit the 'D' key
- again, click the DELETE button again, or 'Right' mouse click on the "Icon
- Name" window. The icon will be removed from the Icon Window.
- If you decide not to delete the icon during the deleting process, just hit
- the ESC key on your keyboard to cancel the operation.
-
- 2.5.3.05 The Icon Picture Selector Window
- --------------------------------
-
- This window, found on the far right corner of the icon options, holds 6 of
- the possible icons you can choose from when creating an icon. By clicking
- with your 'Left' mouse button on one of these icon pictures you will be
- selecting that picture for the icon. A outline will appear around your
- choice. For icons that have been previously created, the outline will
- appear around the picture that the icon is currently using.
-
-
- 2.5.3.06 Adding KeyStrokes To Icons
- --------------------------
-
- By clicking inside the HOTKEY field of the Icon Options you are given the
- opportunity to add a keystroke to an icon. If you click inside the HOTKEY
- window with your 'Left' mouse button you will be faced with the HOTKEY
- window. Here, you can enter the desired hotkey for launching the icon with.
- If a duplicate match for a keystroke was found in BOBBY you will be informed
- and allowed to re-input a new keystroke.
- When the HOTKEY window is up you can hit the ESC key to cancel the
- operation or the ENTER key to make the HotKey field empty.
-
- 2.5.3.07 Quit BOBBY On Execute
- ----------------------
-
- This button is located near the top left corner of the Icon Options
- window. When highlighted it allows you to shut down BOBBY just before the
- launching of the program. By doing this you free up all of the memory that
- BOBBY is using. This is a good feature to use for memory intensive programs.
- If the button is not highlighted, BOBBY will remain in memory while the
- program is launching. This leaves the launching program with a smaller
- amount of memory to work with since BOBBY is stored in some of it. Most
- programs don't mind when such a small amount of memory of the total is not
- there. So, most of the time you can usually leave this button off. But if
- you do experience problems in launching the program, then it probably is due
- to not having enough memory, and so turning on the "Quit Bobby On Execute"
- will resolve this problem.
- The advantage of having the button off is that BOBBY can quickly return
- to the exact area you left off before launching so that you can continue your
- work. Once again though, the con is that the program being launched will
- 'probably' have problems running due to lower memory.
- The advantage of having the 'Quit' button on is that BOBBY will be able to
- run all programs since all of your computers memory will be handed over to
- it (assuming nothing was in memory before you came into BOBBY). The con is
- that on completion of the launched program, returning to BOBBY will take only
- a few seconds since BOBBY must reload itself from your hard drive. Once back
- in you will be faced with your original startup configurations (a fresh
- screen).
-
-
- 2.5.3.08 Adding Argument Windows {A}
- ---------------------------
-
- This special keyword is added by you into your "Command Line" input and
- will inform BOBBY to open an Argument Window on screen so as to accept
- additional required commands before launching the program. The location of
- where you place the {A} is where the input from the window will be placed.
- Make sure the keyword is presented as a capital letter 'A' enclosed in the
- { } brackets. For the popped up Argument Window you are allowed to give a
- one line message describing what the window is for when displayed to the
- user. To do this use the {"??"} indicator:
-
- {"??"} : If using the {A} keyword you are allowed to plug this in and display
- a message in the popped up Argument Window. The ?? is your message
- you want to display. A maximum of 30 characters can be typed.
- Note: To take effect this message indicator must be used with the
- {A} keyword and must also be the first input of the command
- line. A space following the '}' of the {"??"} input is also
- required.
-
- ie. {"Insert Arguments For Edit"} C:\EDIT.COM {A}
- [space required here] ^
-
- This keyword, like all keywords is optional in inserting into your command
- line.
-
-
- 2.5.3.09 Linking Files To Buttons {F}
- ----------------------------
-
- This special keyword is added by you into your "Command Line" input and
- will inform BOBBY to pass highlighted Active Dir Win's files to the launched
- program. All highlighted dirs/files will be passed. The place you insert
- {F} will be the area where BOBBY will insert each name individually. Once
- the process with the first highlight file has been completed the next
- highlighted one will be performed. The name passed to the launched program
- will have the complete path+filename.
- Make sure the keyword is presented as a capital letter 'F' enclosed in the
- { } brackets. This keyword, like all keywords is optional in inserting into
- your command line.
-
-
- 2.5.3.10 Inserting The Source Path {S}
- -----------------------------
-
- This special keyword is added by you into the "Command Line" input and
- will inform BOBBY that you would like the Active Dir Win's path (as seen in
- the dir win's Path Box) inserted at that spot in the input. This can save
- time in having to type in the current source path everytime. You can use
- this keyword more than once in the input. If there is an appending filename
- following the keyword make sure you input a '\' to separate the two
- (ie. {S}\BOOMBOX.EXE).
- This keyword, like all keywords is optional in inserting into your command
- line.
-
-
- 2.5.3.11 Inserting The Target Path {T}
- -----------------------------
-
- This special keyword is added by you into the "Command Line" input and
- will inform BOBBY that you would like the Non-Active Dir Win's path (as seen
- in the dir win's Path Box) inserted at that spot in the input. This can save
- time in having to type in the current target path everytime. You are allowed
- to use this keyword more than once in the input. If there is an appending
- filename following the keyword make sure you input a '\' to separate the two
- (ie. {T}\BLASTER.EXE).
- This keyword, like all keywords is optional in inserting into your command
- line.
-
-
- 2.5.3.12 The Abort Button
- ----------------
-
- This button does just that, it aborts the Icon Options. All the new
- changes made while you were in Icon Options will be restored to their
- original settings. This button will return you to the Options Screen.
-
-
- 2.5.3.13 The Done Button
- ---------------
-
- This button confirms all that you've done while you were in Icon Options.
- Icons that have been edited but not yet confirmed will be confirmed and added
- amongst the other icons in the Icon Window once the DONE button is clicked.
- The Icon Options will then closedown and return you back to the
- Options Screen.
-
- 2.5.4 Alert Controls
- --------------
-
- The Alert Controls Area is the section for setting (ON/OFF) Bobby's
- 'User Attention Getters'.
- The attenton getters Bobby uses are speaker beeps, screen flashes, and
- the Delete "POP UP" Requestor.
-
-
- 2.5.4.01 The Delete "POP UP" Requestor
- ----------------------------
-
- If this button is ON (highlighted), whenever you select the DELETE
- command to delete highlighted files in the Active Dir Win, a 'Confirmation
- Window' will pop up just before the deleting action occurs.
- The 'Confirmation Window' will ask you if you'd like to: CONTINUE and
- delete the file, CANCEL the whole deleting action, SKIP the deletion of the
- particular file, delete ALL the highlighted files in the Active Dir Win.
- The Delete Requestor helps you from inadvertantly deleting any important
- files.
-
-
- 2.5.4.02 Speaker Alert Effect
- --------------------
-
- If this button is ON (highlighted), whenever a warning/error message
- window pops up a "beep-beep" will be heard from your computer speaker.
- This can be very useful to get your attention focused on a possible
- problem.
-
-
- 2.5.4.03 Flashing The Screen
- -------------------
-
- If this button is ON (highlighted), whenever a warning/error message
- window pops up your screen will flash.
- This can be very useful to get your attention focused on a possible
- problem.
-
-
- 2.5.5 Environmental SfX Controls
- ---------------------------
-
- These controls, found at the top centre of the Option Screen, is an
- optional feature that gives you the capability of setting a sound file to
- certain areas in BOBBY. As mentioned in section 2.4.3.17:PLAY A SOUND, BOBBY
- is capable of playing .wav and .voc sound file formats. These controls are
- made up of six buttons that can be defined in having a sound. They are:
- Action/Drive Buttons, Help Button, Left Directory Window, Right Directory
- Window, BOBBY's Startup, and the Quit Window. Found just below these 6
- buttons is an input area which informs you of the current path to a sound
- file for one of these buttons or can be used to type a path to a sound file.
- Found to the right of this is a pictorial display of a disk. This disk
- is used to access the Path Finder (see section 2.5.12:PATH FINDER) which
- can make finding paths and files much faster. To add a path to a sound file
- either click inside this path window and type in the path with the file name
- of the sound file, or click on the disk icon bringing up the Path Finder to
- help you locate this file. Found inside the Path Finder is a special 'Hear'
- button that will allow you to hear the located sound file before accepting
- its path.
-
-
- 2.5.5.01 A Word On Sound Files
- ---------------------
-
- Because these controls can run sound files some points must be made about
- the files you choose. If a sound file is less than or equal to 65 Kbytes in
- size BOBBY will play the sound in its entirety. But if greater there is that
- possibility of being stopped during its play when the mouse button or
- keyboard is hit. It is recommended that you select files less than or equal
- to 65 Kbytes, but it is not required. Six sound files have been supplied
- with BOBBY for you to possibly use.
-
-
- 2.5.5.02 Sound For Action/Drive Buttons
- ------------------------------
-
- The Action/Drive buttons are, as you may already know, the user defineable
- buttons found in the bottom half region of the main BOBBY display screen
- (DIAGRAM:U,X). You can define a sound file for these buttons so that when
- you click on any of them it will make a sound.
- To set up a sound file for the Action/Drive buttons select the 'BUTTONS'
- button in this control area. And once it changes color this indicates you
- have selected it for either displaying the path inside the path window found
- below these buttons or giving/editing a path in it. The Path Finder icon is
- also available for use.
-
-
- 2.5.5.03 Sound For The Help Window
- -------------------------
-
- The Help button,located at the bottom right corner next to BOBBY's
- Information Bar (DIAGRAM:0), which is displayed with an enigma (?), is used
- to pop up the Online Help window. You can define a sound file for when this
- Help window does pop up.
- To set up a sound file for the Help window select the 'HELP' button in the
- SFX Control area. And once it changes color this indicates you have selected
- it for either displaying the path inside the path window found below these
- buttons or giving/editing a path in it. The Path Finder icon is also
- available for use.
-
-
- 2.5.5.04 Sound For The Left Directory Window
- -----------------------------------
-
- The Left Directory Window is located as the large left window found in the
- top half region of the main BOBBY display screen (DIAGRAM:A-C). By setting
- up a sound file for this window everytime you make this window active from
- a non-active state it will cause this sound file to be played. The directory
- window aiders--the dir win Information Bar, Scroll Bar, Path Input Box, and
- Pattern Input Box -- will also play the sound file since they too can make
- the window active.
- To set up a sound file for the Left Directory Window select the 'LEFT
- DIR' button in this control area. And once it changes color this indicates
- you have selected it for either displaying the path inside the path window
- found below these buttons or giving/editing a path in it. The Path Finder
- icon is also available for use.
-
-
- 2.5.5.05 Sound For The Right Directory Window
- ------------------------------------
-
- The Right Directory Window is located as the large right window found in
- the top half region of the main BOBBY display screen (DIAGRAM:K-M). By
- setting up a sound file for this window everytime you make this window active
- from a non-active state it will cause this sound file to be played. The
- directory window aiders--the dir win Information Bar, Scroll Bar, Path Input
- Box, and Pattern Input Box -- will also play the sound file since they too
- can make the window active.
- To set up a sound file for the Right Directory Window select the 'RIGHT
- DIR' button in this control area. And once it changes color this indicates
- you have selected it for either displaying the path inside the path window
- found below these buttons or giving/editing a path in it. The Path Finder
- icon is also available for use.
-
-
- 2.5.5.06 Sound For BOBBY's Startup
- -------------------------
-
- When BOBBY begins for the first time, on its startup, you have the
- option of playing a sound at that time.
- To set up a sound file for BOBBY's startup select the 'STARTUP' button in
- this control area. And once it changes color this indicates you have
- selected it for either displaying the path inside the path window found below
- these buttons or giving/editing a path in it. The Path Finder icon is also
- available for use.
-
-
- 2.5.5.07 Sound For The Quit Window
- -------------------------
-
- The Quit window is the window you see just before quitting out of BOBBY.
- It is accessible either by clicking on the 'Q' button found at the bottom
- left corner of the main BOBBY display screen, next to BOBBY's Information
- Bar. By adding a sound to the window you get to here a sound just before
- decisively quitting or entering Dos.
- To set up a sound file for the Quit Window select the 'QUIT' button in
- this control area. And once it changes color this indicates you have
- selected it for either displaying the path inside the path window found below
- these buttons or giving/editing a path in it. The Path Finder icon is also
- available for use.
-
-
- 2.5.6 Showing New Files Since XX Days
- -------------------------------
-
- This section of the main Option Screen, located just off to the right
- of the centre of the Screen, and below the Environmental SFX Controls,
- is used in controlling the new files that are displayed in the directory
- windows. The range for new files go from 0 to 365 days. A 0 input tells
- BOBBY to turn off the new files display. The range from 1 to 365 days tells
- BOBBY to look for all the files that lie in the range from today's date and
- back as many days specified in this input area. New files in the directory
- window are seen as those files with there file dates in a different color.
- By default this color is Blue. There is a keyword called NEW that can be
- used inside either of the Directory Window's Pattern Input Box (section
- 2.1.6:DIRECTORY WINDOW PATTERN INPUT BOX) or the Mark button (section
- 2.4.3.12:MARK). This gives you the ability to access these New files and do
- what ever you'd like with them. For the New feature to work properly make
- sure your system clock is set to today's date.
-
-
- 2.5.7 Setting The Screen Blanker Time
- -------------------------------
-
- The screen blanker time setting window is located just to right of the
- New Files Since window. This is found near the far right corner of the
- main Options screen. The screen blanker is a timed delayed screen dimmer.
- By using this you can help prevent any damages that can occur to your
- monitor and even increase its life. This window controls the length of time
- that must go by without any mouse or keyboard activity before screen dimming.
- The range goes from 0 to 10 minutes. 0 tells BOBBY to turn off the screen
- blanker all together.
-
-
- 2.5.8 Directory Buffering
- -------------------
-
- The Directory Buffering toggle (radio) button found right below the
- New Files Since window is used to toggle the memory of previous directories
- in a path. By having such a memory, marked (highlighted) files and
- directories of the previous directories found in the path will be remembered
- on return. This feature is dependent on the amount of memory you have
- installed on your system. The more memory you have the larger the directory
- buffering.
-
-
- 2.5.9 Color Controls
- --------------
-
- Color controlling for different parts in BOBBY is permitted. You can
- adjust the system color palette, change the color of how files or
- directories are displayed in BOBBY, and change the the highlight background
- color for files or directories. With this feature you can make BOBBY more
- like home. The color controls are found on the far left corner of the
- main Options Screen, just below the Alert Controls.
-
-
- 2.5.9.01 Altering Palette Colors
- -----------------------
-
- Found in the far left portion of the color controls is the palette
- adjuster. There are visibly three scroll bars paralleling each other.
- The first scroll bar represents the Red color control, the second is the
- Green color control, and the third is the Blue color control. By using these
- three bars together you can change an existing color found in the system
- palettes. The window display found to the left of the scroll bars is the
- color you are currently working with. So any changes you make on the scroll
- bar will have an effect in changing that color. To change to a different
- color of the 16 possible click one of the 16 displayed color boxes found to
- the right of these scroll bars. Once you choose a color the box holding that
- color will stay pressed down indicating to you which color you will be
- working with. The drag-box on the scroll bar can be clicked and dragged in
- the up or down direction. Moving the scroll bar up increases the intensity
- of that color control. Moving the scroll bar down does the reverse and
- decreases the intensity. Jump zones are provided in the scroll bars as well.
- You can take advantage of this capability by clicking in the dark regions
- of the scroll bar. You can also use the provided directional arrows for
- color adjusting too.
-
-
- 2.5.9.02 Giving Color To Files
- ---------------------
-
- You can change the color on how files are displayed in the directory
- windows and their background highlight color. To do this select either the
- 'Files' button under the NO HIGHLIGHT heading to change the color of how
- files are displayed in the directory windows or select the 'Files' button
- under the HIGHLIGHT heading to change the background color of how files will
- look when they are highlighted. Once clicked the currently given color
- becomes the active color you are working with. By choosing a different color
- or adjusting the present working color this will have the effect of
- determining how files will look in the directory windows. Found below, pass
- the 'Directory' button is a provided example that shows the file name in the
- new color so it will be easier to make decisions on how files are displayed.
-
-
- 2.5.9.03 Giving Color To Directories
- ---------------------------
-
- Like files, directories can also change their color appearances in the
- directory windows. The color of the directory name or its highlight back-
- ground can be altered. To do this select either the 'Directory' button under
- the NO HIGHLIGHT heading to change the color of how directories are displayed
- in the directory windows or select the 'Directory' button under the HIGHLIGHT
- heading to change the background color of how directories will look when they
- are highlighted. Once clicked the currently given color becomes the
- active color you are working with. By choosing a different color or
- adjusting the present working color this will have the effect of determining
- how directories will look in the directory windows. Found below this area is
- a provided example that shows the directory name in the new color so it will
- be easier to make decisions on how directories are displayed.
-
-
- 2.5.10 Startup Directories
- -------------------
-
- When BOBBY begins for the first time, everytime, it looks to the
- Startup Directories for any paths to put into the empty directory windows.
- This gives you the ability to get started right away in commonly used
- paths when you come into BOBBY. These Startup Directories are located
- at the bottom left of the main Options Screen.
-
-
- 2.5.10.01 Left/Right Directory Window Path
- --------------------------------
-
- The 'Left Directory Window Startup Path' is found above the 'Right
- Directory Window Path'. By clicking inside one or both of these path inputs
- you can input from the keyboard the path for where BOBBY should access on its
- startup. By using the 'Up arrow cursor' or the 'Down arrow cursor' on your
- keyboard you can flip through paths that have been previously provided to
- that directory window. So by using the arrow keys inside the left window
- startup path you can flip through paths that have been given to the actual
- Left Directory Window Path Input Box found on BOBBY's main screen. The same
- is true with the 'Right Directory Window Startup Path'.
- You can also use the 'Shift (Right arrow cursor)' to help finish directory
- names that you are typing. The 'Shift (Left arrow cursor)' can also be used
- to clear the current line you are working with. Actually the Startup
- Directory Window Path performs exactly like the ones found on BOBBY's main
- screen (see section 2.1.5: DIRECTORY WINDOW PATH INPUT BOX or section 3.2:THE
- BUILT-IN KEYS AND MOUSE ACTIONS IN BOBBY for details).
- Found to the right of either of the startup directories is the Path Finder
- disk icon, these give you the ability to go hunting throughout your disk
- systems for a specific path. Once found the Path Finder will place this path
- inside the chosen Startup Path Box.
-
-
- 2.5.10.02 Left/Right Directory Window Pattern Box
- ---------------------------------------
-
- The pattern box for the left and right directory windows are also
- available for startup use. This area controls the pattern of files to show
- for the given startup path. By default if nothing is entered here it
- represents ALL and will show all the files in the given path. The pattern
- box actually is linked to its appropriate Directory Window Pattern Box found
- on BOBBY's main screen and so the capability of flipping through previous
- inputted patterns are available (see section 2.1.6: DIRECTORY WINDOW PATTERN
- INPUT BOX or section 3.2:THE BUILT-IN KEYS AND MOUSE ACTIONS IN BOBBY).
-
-
- 2.5.11 BOBBY'S MAIN HOTKEYS
- --------------------
-
- Found on the far right corner of the Options screen is BOBBY's Main
- Hotkeys. These are the user given key combos for specific activities in
- BOBBY. There are a total of four main hotkeys in BOBBY. They are the
- keystroke to Enter Dos, to Enter Dos +, for popping up the Online Help, and
- for popping up the Quit Window.
- By clicking inside the window that shows the keystroke for one of
- headings: 'To Dos','To Dos+', 'Help', or 'Quit' this will pop up a window
- asking for the key combo you would like to give for this action. By hitting
- the ESC key you can cancel this window and pop it down. By hitting the ENTER
- key no key combo will be assigned to that action. By providing a keystroke
- from your keyboard (besides the ESC and ENTER keys) this will tell BOBBY to
- assign that key combo to that activity. So if I had assigned the ALT-X (the
- 'alt' key with the letter 'x') key combo to the Quit Window then by using
- this combo on the main screen it would automatically pop up the Quit Window.
- Any keys given for the key input that are duplicates of any already used keys
- in BOBBY will display an error message telling you of this, tell you which
- action uses it, and allow you to input a different key combo. If no
- duplicate key combo was found in BOBBY this window will pop down and your
- newly provided keystroke will appear under that specific window heading.
-
-
- 2.5.11.01 Keystroke To Enter Dos
- ----------------------
-
- This keystroke is used in accessing Dos immediately. By hitting this
- combo on BOBBY's main screen it will take you to Dos immediately.
-
-
- 2.5.11.02 Keystroke To Enter Dos+
- -----------------------
-
- This keystroke is used in accessing the Dos+ feature immediately. See
- section 2.9.3:THE DOS+ BUTTON for details on what Dos+ is. By hitting this
- key combo on BOBBY's main screen it will take you to Dos+ immediately.
-
-
- 2.5.11.03 Keystroke For Online Help
- -------------------------
-
- This keystroke is used in accessing the Online Help feature found
- available in almost every location of BOBBY. The Online Help button is the
- button always found at the bottom right corner of the screen with an enigma
- (?) shown in it. By using this key combo in most places in BOBBY you can
- bring up the Online Help feature immediately. Please see details on the
- Online Help in section 2.8:ONLINE HELP.
-
-
- 2.5.11.04 Keystroke For the Quit Window
- -----------------------------
-
- This keystroke is used in bringing up the Quit Window where there you can
- decide to quit BOBBY or go to Dos/Dos+. By using this keystroke combo in
- BOBBY's main screen you can bring up the Quit Window immediately. Please see
- details on the Quit Window in section 2.9:"QUITTING BOBBY?".
-
-
- 2.5.12 The Path Finder
- ---------------
-
- The Path Finder found throughout the entire BOBBY program is a way of
- getting a path from disk by using a scaled down version of a directory
- window. With this capability you can get paths quicker and with no keyboard
- mistypes. The path finder is located more commonly inside the Options Screen
- and can also be found in the Format window.
- The path finder is represented throughout BOBBY as a disk icon picture
- that precides near an input window. By clicking the disk icon it activates
- the path finder and brings up its own window on top of what is presently
- on screen. Located below the Path Finder title heading, when the Path
- Finder window does pop up, is a description of who is calling the Path
- Finder. Found near the bottom part of the window is a PARENT button which
- will take you back one directory in the current path and a DONE button which
- confirms your path and closes down the window. In the centre portion of
- the window is a screen that resembles the directory windows seen on the
- main BOBBY sreen. There is also a scroll bar you can use to move through
- the directory listings and a path input bar for you to either type in and
- jump to a path or just display one. By selecting a file or double clicking
- on a directory name it will place that name down in its path bar. By double
- clicking a directory it will jump inside that directory and show you the
- contents of this new path. You will immediately see that this window truly
- is a scaled down version and it is not just referring to its small display
- size. Most of the special keys found available with the directory windows
- are eliminated in here. However, the up arrow key and the down arrow key are
- still available, which moves the scroll bar in the direction depending on
- the key, by a single name at a time, if possible. The other keys that are
- still are available can be found in section 3.2:THE BUILT-IN KEYS AND MOUSE
- ACTIONS IN BOBBY.
- The "Hear" Button, found at the bottom left corner of the Path Finder
- Window, will only be seen and be active for the "Environmental SFX Controls".
- Use this button to hear the sounds for the files before accepting them in to
- the path. To create an environmental sound refer to section 2.5.5:
- ENVIRONMENTAL SFX CONTROLS for details.
-
-
- 2.5.13 Option's USE Button
- -------------------
-
- The USE button found at the bottom of the Option's screen is used to
- accept the current settings in Options so you can see the effect it has
- around BOBBY. This does not save the settings to disk so if you don't like
- something you had previously done in Options you can just quit BOBBY and
- reload it back again to reset BOBBY back to its original settings.
- If you like the settings make sure you go back to the Option Screen and
- click the 'Save' button to store these changes to disk.
-
-
- 2.5.14 Option's SAVE Button
- --------------------
-
- The Save button is used to store the settings that have been made in the
- Option screen to disk. By doing this three files called "Syscfg.bob",
- "Butcfg.bob", and "Icons.bob" will be created and all of the configuration
- settings you have made in the Option Screen will be saved. Once saved, the
- Option Screen will close down and place you back at the main BOBBY screen
- with the new changes taking immediate effect around the environment. To
- revert back to BOBBY's built-in default Option settings delete the
- "Syscfg.bob", "Butcfg.bob", and "Icons.bob" files from the "Config"
- directory in your BOBBY directory and reload BOBBY over again. See section
- 1.3:THINGS TO KNOW AFTER INSTALLING BOBBY for a description on what each of
- these files are used for in BOBBY.
-
-
- 2.5.15 Option's ABORT Button
- ---------------------
-
- The Abort button is used to cancel any changes that you may have made in
- the Option Screen. This button does not cancel any changes made to the
- Button Options or the Icon Options.
-
-
- 2.6 THE TECH INFO WINDOW
- --------------------
-
- This hidden window can be accessed by clicking in the area that holds
- the free/total memory displayS as shown at the bottom left corner of the
- screen on the BOBBY Information Bar (DIAGRAM:Z). This Window can only be
- accessed when in the main BOBBY screen. If you've ever caught the free/total
- memory display flashing at the bottom of the screen when you enter BOBBY for
- the first time this is just a way of getting your attention at where you can
- access the Tech Info window. The Tech Info Window is a window which holds
- the technical information about your machine. Such things as joystick
- activity, memory breakdowns, serial activity, etc. The reason it is tucked
- away so cleverly is because most non-technical people don't understand this
- stuff and so there is no point trying to promote it since it will make the
- program hard to understand for these people. What people do undertstand and
- need to be aware of is free memory space and total memory space which is
- displayed as I said outside the tech window, and even in it. There is a
- memory breakdown area found in this window which shows the real 'technical'
- breakdown of the free memory (XMS/EMS/Conventional).
-
-
- 2.7 THE SEARCH WINDOW
- -----------------
-
- 2.7.1 What And Where Is It?
- ---------------------
-
- The Search Window is found available through a button labelled 'Search'
- when Viewing a text/binary file or when reading through the manual accessed
- through the Online Help window. It is located at the bottom right corner of
- the view/manual window. When clicked on this brings up the Search Window
- which gives you access to a variety of search functions for use on the
- currently reading text/binary file. You can hunt for a single word or even
- an entire sentence in the entire body of a file.
-
-
- 2.7.2 Things to Know When Searching
- -----------------------------
-
- When you use the Search Window to search for text in a file you are given
- a maximum typing field of 120 characters. By bringing up this window you are
- only permitted to click the 'Search' button or the 'Done' button and
- not the 'Next' button since we are beginning a search for the first time.
- Once you click search and a match has been found, the 'Next' button will be
- available to jump to the next possible match. If a match has been found in
- the file, the view window found underneath the Search Window, will automatic-
- ally place you onto the page of the matched text and highlight it. Text that
- has been matched that appears partially on one line and the rest on the next
- are highlighted in these two different locations.
-
-
- 2.7.3 The Input To Search For
- -----------------------
-
- The text input field for the Search Window is found near the top of the
- display. When entering the Search Window for the first time with no original
- text input you will be automatically placed inside this field so that you can
- type in a search name immediately. To confirm the inputted search name
- either use your mouse button to click on one of the buttons found below it or
- by hitting your 'Enter' key.
-
-
- 2.7.4 Dragging Around The Search Window
- ---------------------------------
-
- Found displayed at the top right hand corner of the search window is a
- small text display saying MOVABLE. What this is trying to tell you
- is that this window can be moved around the screen. If the search window
- happens to be in the way of the text display found underneath it just
- drag and drop the window somewhere else on the screen. To do this just click
- and hold your 'Left' mouse button on top of the "Search Window" heading
- zone. At this point you should see a neat outline display appear around the
- Search Window. What this is telling you is that you are about to move this
- window. Now while holding down your 'Left' mouse button move your mouse
- cursor around the screen. You should see a rectangular outline display that
- matches the size of the search window moving with your cursor. Now release
- your mouse button and you should see the search window move to this new
- location thus letting you see the information that was originally hidden
- underneath it.
-
-
- 2.7.5 Searching As A Whole Word
- -------------------------
-
- This toggling button is used to determine if the input given in the text
- field is to be matched as a whole word if turned on or be part of other words
- if turned off. For example, if you were looking for the word MARKET and set
- the Whole Word button 'on' then matches will only be of words in the file
- that show MARKET by itself. But if the button is turned off MARKET could get
- matches like TELEMARKET, and MARKETING. What is considered a whole word is
- any word(s) that is separated at the beginning and end by any of the
- following:
-
- (space) " : ; . , ! [ ] ( ) - ? / \
-
-
- 2.7.6 Uppercase=Lowercase?
- --------------------
-
- A toggle button that determines if case sensitivity is to be a factor when
- searching for text in the file. If the toggle button is on, case sensitivity
- is not a factor, but content is. Toggling off will make it look for the
- matching text input with casing a very important part in finding a match.
-
-
- 2.7.7 Searching From The Current Position
- -----------------------------------
-
- A toggle button that determines where the searching process should begin.
- If this button is toggled 'on' then the current location of where your view/
- manual window is, is where the search process will begin. When it is toggled
- off the search begins either from the very top or from the very bottom
- (depending on if you have selected the Forward or the Backwards button).
-
-
- 2.7.8 Searching Forward/Backwards
- ---------------------------
-
- These buttons are found inside the search window which allow you to
- determine the direction of the search. It is located near the bottom of the
- search window with the Forward button on the left and the Backwards button on
- the right. Clicking the forward button will make the search move forward
- through the file while the backwards button will make it move backwards.
- Only one of the buttons can be on at any given time.
-
-
- 2.7.9 Using the "Search" Button
- -------------------------
-
- This button is the button you click on to begin the search process. By
- using this button you can find the first match in the file as determined by
- the settings you have made in the window. Once a match is found, if the
- Search Window happens to be in the way of where the match is located on
- screen the search window will automatically move itself to a location that
- isn't in the way.
-
-
- 2.7.10 Using the "Next" Button
- -----------------------
-
- This button becomes active once you have used and successfully have found
- a first match by the 'Search' button. With this button you can continue from
- the location of the first match and find any other matches that may exist
- thereafter. Once a match is found, if the Search Window happens to be in the
- way of where the match is located on screen the search window will
- automatically move itself to a location that isn't in the way.
-
-
- 2.8 ONLINE HELP
- -----------
-
- The Online Help feature offered in BOBBY is your way of accessing help
- on most of the windows and buttons found in BOBBY auto-"magic"-ally.
-
-
- 2.8.1 What And Where Is it?
- ---------------------
-
- The Online Help button is located at the bottom right hand corner of the
- screen, near BOBBY's information bar (DIAGRAM:0). It is denoted with the
- enigma (?) symbol. By clicking on it this brings up the Online Help window
- which is a window for immediate help for use on the currently active window.
- The information presented serves as a summarized version of what is found in
- the manual. If the Online Help button is permitted to be used you will be
- able to click in this area and bring it up, but if it isn't you should see
- that the button will be dimmed down indicating you cannot use it at this time
- and it won't be able to activate when clicked.
-
- 2.8.2 How It Works
- ------------
-
- By popping up the available Online Help window you are able to select
- possible zones or buttons for the currently active window. So if the
- Copy As window was up on the screen right now, by using the Online Help
- Window you can only select the zones and buttons that appear in thie Copy As
- window. By selecting one of these zones/buttons it brings up a summarized
- description on that zone/button and how to use it (with possible examples).
-
-
- 2.8.3 The Online Help Scroll Bar
- --------------------------
-
- This scroll bar is used in controlling where in the display you would like
- to be in the Online Help window. If the help text pertaining to a zone/
- button appears to go pass the possible size of the window the scroll bar will
- be permitted to be used. Drag-Box dragging, jumping to new pages, and using
- the directional arrow keys are all permitted via the mouse. You can also use
- the up arrow and down arrow keys on your keyboard to move the scroll bar in
- that direction too.
-
-
- 2.8.4 Online Help's MANUAL Button
- ---------------------------
-
- This button is used to access the manual you are reading now. The unique
- thing about it is that when accessed through the Online Help the manual will
- jump to the related topic of the current window. Once the manual is up it is
- like Viewing A File (see section 2.4.3.22:VIEW A TEXT FILE) but once you
- close down the manual the online help will have turned itself off thus giving
- you back full control over the current window.
-
-
- 2.8.5 Dragging Around the Help Window
- -------------------------------
-
- Found displayed at the top right hand corner of the help window is a small
- text display saying MOVABLE. What this is trying to tell you is that this
- window can be moved around the screen. If the help window happens to be in
- the way of the text display found underneath it just drag and drop the window
- somewhere else on the screen. To do this just click and hold your 'Left'
- mouse button on top of the "Help Window" heading zone. At this point you
- should see a neat outline display appear around the help window. What this
- is telling you is that you are about to move this window. Now while holding
- down your 'Left' mouse button move your mouse cursor around the screen. You
- should see a rectangular outline display that matches the size of the help
- window moving with your cursor. Now release your mouse button and you should
- see the help window move to this new location thus letting you see the
- information that was originally hidden underneath it.
-
-
- 2.9 QUITTING BOBBY?
- ---------------
-
- 2.9.1 What And Where Is It?
- ---------------------
-
- The Quit Window for BOBBY can be brought up by clicking the bottom left
- button on BOBBY's main screen (DIAGRAM:Y). This button is labelled with a
- 'Q'. When this window is up you are given the opportunity to quit BOBBY, or
- jump to Dos/Dos+ (keeping BOBBY in memory). The Quit Window is only
- available to be brought up when on the main BOBBY screen. Anywhere else the
- 'Q' button will appear dimmed and won't be available to be clicked. The Quit
- button found in the window is explanatory, but the other two features, 'Jump
- To Dos', and 'Jump to Dos+' need to be explained.
-
-
- 2.9.2 The "DOS" Button
- ----------------
-
- Found inside and to the far right of the Quit Window, this button is used
- to jump to Dos while still having BOBBY in memory. This feature gives you
- the ability to do whatever you'd like in ordinary Dos. To return back to
- BOBBY however you must type 'exit' at the Dos prompt. You can assign a key
- combo to this button so you can jump to Dos immediately instead of having to
- pop up the Quit Window all the time. To assign a key combo refer to section
- 2.5.11.01:KEYSTROKE TO ENTER DOS.
-
-
- 2.9.3 The "DOS+" Button
- -----------------
-
- Found inside and to the far right of the Quit Window, this button is used
- to jump to Dos while still having BOBBY in memory. The unique feature that
- makes this button different from the Dos button, found just above it in the
- Quit Window, is when you jump to Dos the path you are placed in is the path
- that you had in the Active Dir Win. When EXITing from Dos, the path you were
- in last is passed to BOBBY and this path becomes the new path for the
- currently Active Dir Win.
- With this feature you can save time in getting to the same path as the
- Active Dir Win when jumping to Dos and to the same path as Dos when returning
- to BOBBY; Especially useful if it was a long path name that is hard to
- remember.
- You can assign a key combo to this button so you can jump to Dos+
- immediately instead of having to pop up the Quit Window all the time. To
- assign a key combo refer to section 2.5.11.02:KEYSTROKE TO ENTER DOS+.
-
-
-
-
-
-
-
- Chapter Three MISCELLANEOUS
- =============
-
- 3.1 BOBBY'S MAIN SCREEN DIAGRAM
- ---------------------------
- ________________________________ __ __ __________________________________
- | [D] [E] [F] ||[G]|[Q]| [N] [O] [P] |
- |________________________________|| || ||__________________________________|
- ________________________________ | || | __________________________________
- | [A] | [B] [C] || || || [K] | [L] [M] |
- | | || || || | |
- | | || || || | |
- | | || || || | |
- | | || || || | |
- | | || || || | |
- | | || || || | |
- | | || || || | |
- | | || || || | |
- | | || || || | |
- | | || || || | |
- | | || || || | |
- | | || || || | |
- | | ||__||__|| | |
- | | ||[H]|[R]| | |
- |___________|____________________||__||__||_____________|____________________|
- | [I] | [J] || || || [S] | [T] |
- |_______________________|________||__||__||_________________________|________|
- _______________________________________________________________
- _______ __ | | |
- | [U] ||[V]| [W] |[2]
- |_______|| || | |
- | || ||____________________________________________________________|__|
- |_______|| | ______________________________________________________________
- | || || [X] | | | | | | |
- |_______|| ||________|________|________|________|________|________|________|
- | || || | | | | | | |
- |_______|| ||________|________|________|________|________|________|________|
- | || || | | | | | | |
- |_______|| ||________|________|________|________|________|________|________|
- | || || | | | | | | |
- |_______||__||________|________|________|________|________|________|________|
- ____ ______________________________________________________________________
- |[Y]|| [Z] | |[0]|[1]|
- |___||______________________|_______________________________________|___|___|
-
-
- """"""""""""""""""""""
- LEFT DIRECTORY WINDOW:
-
- [A] : This Column Holds The Directory And File Names Of The Current Path
- [B] : This Column Holds The File Sizes In Bytes
- [C] : This Column Holds The File Dates
-
-
- LEFT DIRETORY WINDOW INFORMATION BAR:
-
- [D] : Drive Name Of The Current Path
- [E] : Tallied Marked File/Directory Bytes
- [F] : Free Space On That Disk
-
-
- LEFT DIRECTORY WINDOW SCROLL BAR:
-
- [G] : Dragabble/Jumpable Scrolling Region of the Bar
- [H] : Directional Arrows That Can Control The Bar
-
- [I] : LEFT DIRECTORY WINDOW PATH INPUT BOX
- [J] : LEFT DIRECTORY WINDOW PATTERN INPUT BOX
-
- RIGHT DIRECTORY WINDOW:
-
- [K] : This Column Holds The Directory And File Names Of The Current Path
- [L] : This Column Holds The File Sizes In Bytes
- [M] : This Column Holds The File Dates
-
-
- RIGHT DIRETORY WINDOW INFORMATION BAR:
-
- [N] : Drive Name Of The Current Path
- [O] : Tallied Marked File/Directory Bytes
- [P] : Free Space On That Disk
-
-
- RIGHT DIRECTORY WINDOW SCROLL BAR:
-
- [Q] : Dragabble/Jumpable Scrolling Region of the Bar
- [R] : Directional Arrows That Can Control The Bar
-
- [S] : RIGHT DIRECTORY WINDOW PATH INPUT BOX
- [T] : RIGHT DIRECTORY WINDOW PATTERN INPUT BOX
- [U] : DRIVE BUTTONS
- [V] : DRIVE BUTTONS SCROLL BAR - Dragabble/Jumpable
- [W] : ICON WINDOW
- [X] : ACTION BUTTONS
- [Y] : QUIT BUTTON
- [Z] : FREE/TOTAL MEMORY DISPLAY AND TECH INFO BUTTON
- [0] : ONLINE HELP BUTTON
- [1] : OPTIONS BUTTON
- [2] : ICON WINDOW PAGING ARROWS
-
-
- 3.2 The Built-In Keys and Mouse Actions Found in BOBBY
- --------------------------------------------------
-
- LEFT/RIGHT DIRECTORY WINDOWS
- ----------------------------
- Keys:
- `````
- TAB : Make the Non-Active Directory Window the active one.
- (Up Cursor Key) : The Active Directory Window's scroll bar will attempt
- to move up.
- (Down Cursor Key) : The Active Directory Window's scroll bar will attempt
- to move down.
- PAGE-UP : Scroll Bar will attempt to jump one screen up of unseen
- names found in the Active Directory Window.
- PAGE-DOWN : Scroll Bar will attempt to jump one screen down of unseen
- names found in the Active Directory Window.
- HOME : Scroll Bar will jump to the very top of the active
- directory window path.
- END : Scroll Bar will jump to the very bottom of the active
- directory window path.
-
- Mouse:
- ``````
- + RIGHT BUTTON in the window will make the window active (if it wasn't) and
- attempt to scroll the display found in the window in that direction (half
- way up makes it scroll up; half way down makes it scroll down). This is
- equivalent to using the scroll bar.
- + LEFT OR RIGHT BUTTON on the Directory Window Information Box (found above
- each Directory Window) will make that window the active one (it will turn
- pink -- default color).
- + LEFT BUTTON while highlighting (or dehighlighting) names and moving just
- pass the last file displayed (or the first file displayed) of the window
- will make the window scroll and highlight (or dehighlight) names in that
- direction.
- + LEFT BUTTON on any of the names in the Active Directory Window and then a
- double-click by your RIGHT BUTTON in the Non-Active Directory Window will
- place the Non-Active Directory Window into the path that name represents
- (and make this window the active one). If the name was a directory you
- will be placed in the directory of that name. If the name was a file you
- will be placed in the same path as where this file is located.
-
-
- LEFT/RIGHT DIRECTORY WINDOW PATH INPUT BOX:
- -------------------------------------------
- * You must make this Input Box active by clicking inside of it. You should
- see the box change color and a cursor appear.
-
- Keys:
- `````
- (Up Cursor Key) : Flip through any available previous paths that may have
- appeared in this box.
- (Down Cursor Key) : Flip forward through any available paths that may have
- appeared in this box.
- (Right Cursor Key): Move the cursor found anywhere in the inputted path to
- the right.
- (Left Cursor Key) : Move the cursor found anywhere in the inputted path to
- the left.
- HOME : Jump to the very beginning of the path input.
- END : Jump to the very end of the path input.
- DEL : Delete the character(s) in the path found to the right of
- the shown cursor.
- BKSpce : Delete the character(s) in the path found to the left of
- the shown cursor.
- SHIFT-Right Cursor: Complete the unfinished directory name of the path you
- have inputted in the box. The more letters you provide
- for the directory name the more accurate its displayed
- choice.
- SHIFT-Left Cursor : Delete the entire path input found in the box and place
- the cursor at the very beginning.
- ESC : Cancel the input you have made in the box and put back
- the original path.
- ENTER : Confirm the input in the box and show it (as seen by its
- contents in the Directory Window). Paths that are given
- in the box that are not found will make the box move
- continuously back one directory until it does find a path
- it can access.
-
- Mouse:
- ``````
- + LEFT BUTTON will place the cursor on the character the button was clicked
- on.
- + RIGHT BUTTON in the left half portion of the box will flip through any
- available previous paths that may have appeared in this box.
- + RIGHT BUTTON in the right half portion of the box will flip forward through
- any available paths that may have appeared in this box.
-
-
- LEFT/RIGHT DIRECTORY WINDOW PATTERN INPUT BOX:
- ----------------------------------------------
- * You must make this Input Box active by clicking inside of it. You should
- see a cursor appear.
-
- Keys:
- `````
- (Up Cursor Key) : Flip through any available previous patterns that may
- have appeared in this box.
- (Down Cursor Key) : Flip forward through any available patterns that may have
- appeared in this box.
- (Right Cursor Key): Move the cursor found anywhere in the inputted pattern to
- the right.
- (Left Cursor Key) : Move the cursor found anywhere in the inputted pattern to
- the left.
- HOME : Jump to the very beginning of the pattern input.
- END : Jump to the very end of the pattern input.
- DEL : Delete the character(s) in the pattern found to the right
- of the shown cursor.
- BKSpce : Delete the character(s) in the pattern found to the left
- of the shown cursor.
- SHIFT-Left Cursor : Delete the entire pattern input found in the box and
- place the cursor at the very beginning.
- ESC : Cancel the input you have made in the box and put back
- the original pattern.
- ENTER : Confirm the input in the box and show the pattern of
- files that may appear in the path. Patterns that are
- given in the box that are not found will show NO FILES in
- that Directory Window.
-
- Mouse:
- ``````
- + LEFT BUTTON will place the cursor on the character the button was clicked
- on.
- + RIGHT BUTTON in the left half portion of the box will flip through any
- available previous patterns that may have appeared in this box.
- + RIGHT BUTTON in the right half portion of the box will flip forward through
- any available patterns that may have appeared in this box.
-
-
- ANY POPPED UP WINDOWS:
- ----------------------
- * These are the windows that are brought up by clicked commands or available
- options found in BOBBY.
- Keys:
- `````
- ESC : Cancel the activity and close down this window.
- Note: If the cursor is active in an input area of the
- window the ESC key will cancel out of the input and
- another ESC hit will close the window.
- ENTER : Accept and proceed with the activity that the window
- is presenting. The triangle display found on one of the
- windows' buttons is the button that the ENTER key
- represents.
-
-
- "VIEW A TEXT/BINARY FILE" WINDOW:
- ---------------------------------
- Keys:
- `````
- (Up Cursor Key) : The text window's scroll bar will attempt to move up.
- (Down Cursor Key) : The text window's scroll bar will attempt to move down.
- PAGE-UP : Scroll Bar will attempt to jump one screen up of unseen
- lines found in the window.
- PAGE-DOWN : Scroll Bar will attempt to jump one screen down of unseen
- lines found in the window.
- HOME : Scroll Bar will jump to the very top of the file.
- END : Scroll Bar will jump to the very bottom of the file.
- ESC : Close down the View Window and go back to the manin BOBBY
- screen.
- ENTER : Proceed to the next file to view (if any). If no other
- files are left to view this key will close down the
- View Window and go back to the main BOBBY screen.
-
- Mouse:
- ``````
- + RIGHT BUTTON in the window that holds the text display will scroll through
- any of the display not seen in the window. The top half region of the
- window represents going up and the bottom half region going down. This is
- equivalent to using the available scroll bar.
-
-
- PATH FINDER:
- ------------
- Keys:
- `````
- *When in the Path Input Area*
- (Right Cursor Key): Move the cursor found anywhere in the inputted path to
- the right.
- (Left Cursor Key) : Move the cursor found anywhere in the inputted path to
- the left.
- HOME : Jump to the very beginning of the path input.
- END : Jump to the very end of the path input.
- DEL : Delete the character(s) in the path found to the right of
- the shown cursor.
- BKSpce : Delete the character(s) in the path found to the left of
- the shown cursor.
- SHIFT-Right Cursor: Complete the unfinished directory name of the path you
- have inputted in the box. The more letters you provide
- for the directory name the more accurate its displayed
- choice.
- SHIFT-Left Cursor : Delete the entire path input found in the box and place
- the cursor at the very beginning.
- ESC : Cancel the input you have made in the box and put back
- the original path.
- ENTER : Confirm the input in the box and show it (as seen by its
- contents in the Window). Paths that are given
- in the box that are not found will make the box move
- continuously back one directory until it does find a path
- it can access.
-
- *When NOT in the Path Input Area*
- (Up Cursor Key) : The window's scroll bar will attempt to move up.
- (Down Cursor Key) : The window's scroll bar will attempt to move down.
- ESC : Cancel the Path Finder Window and close it down.
- ENTER : Confirm the path found in this window to have placed in
- an input area. The window will close down.
-
-
- 3.3 GLOSSARY OF BOBBY'S SPECIAL WORDS
- ---------------------------------
-
- ACTION BUTTONS:
- ```````````````
- These buttons (DIAGRAM:X) are used to hold the built-in commands found in
- BOBBY or hold commands supplied by you to have launched. There are a total
- of 64 Action Buttons: 32 top facing, and another 32 bottom facing. Please
- refer to section 2.4:ACTION BUTTONS for more detail.
-
- ACTIVE DIR WIN:
- ```````````````
- (The Active DIRectory WINdow)
- This term is used to refer to the directory window which has the
- highlighted Directory Window Information Bar (DIAGRAM:D,E,F for Dir Win 1 or
- N,O,P for Dir Win 2). The Dir Win with the highlighted Information Bar
- is the active window and all action will occur in it; This window is
- the SOURCE for all actions.
-
- ARGUMENT WINDOWS:
- `````````````````
- These windows are only available when launching a program. You can bring
- it up by using the RUN command found on one of the Action Buttons or by using
- the {A} keyword when creating a new action button or icon. They serve as a
- way of allowing you to input any special arguments that the launching program
- may require. You can also launch programs from these windows by inputting
- filenames to run.
-
- BOBBY'S INFORMATION BAR:
- ````````````````````````
- This Information Bar is the long rectangular display found at the very
- bottom of the screen. This is the area that holds BOBBY's Logo. By clicking
- the Free/Total memory display found on the bar you can access the Tech Info
- Window (DIAGRAM:Z).
-
- DIR WIN:
- ````````
- The Dir Win term is used to refer to either one of the two DIRectory
- WINdows (DIAGRAM:D-G,A-C,H-J for Dir Win 1 (left) or N-P,K-M,R-T for Dir
- Win 2 (right) ).
-
- DIRECTORY WINDOWS:
- ``````````````````
- The Directory Windows are found as the two largest displays of BOBBY's
- main screen (DIAGRAM A,B,C or K,L,M). There is a Left Directory Window and a
- Right Directory Window. They hold the contents of the current path for that
- window. There are 4 window aiders for each of the Directory Windows. They
- are the: Directory Window Information Bar, Directory Window Scroll Bar,
- Directory Window Path Input Box, and Directory Window Pattern Input Box.
- They all help determine what is shown or what will be shown in that Window.
- Please refer to section 2.1:DIRECTORY WINDOWS for further details.
-
- DISK CHANGE:
- ````````````
- The Disk Change feature is only seen when using the Copy, Copy As, Copy
- Smart, Move, or Move As commands. It gives you the opportunity to swap
- disks once the present disk is full with the new data. By swapping disks you
- can continue the disk activity from where you left off. This popped up
- window will tell you how many disks will be required for the remaining files,
- and also give you access to use the Format command to erase disks.
-
- DRAG-BOX:
- `````````
- This is the area of the scroll bar that resizes itself consistently when
- entering new paths. Visually it is a rectangular box surrounded by the
- scroll bar. It resizes to signify that there are more files/dirs in the
- window then are presently being shown. By clicking and holding onto the
- drag-box you can move it and start showing these missing names.
-
- DRIVE BUTTONS:
- ``````````````
- These buttons (DIAGRAM:U) are used in holding 24 possible drive paths that
- can be shown in the active Directory Window. By using the provided scroll
- bar (DIAGRAM:V) you can access any of these 24 buttons. There are only 6
- Drive Buttons displayed at one time. Please refer to section 2.2:DRIVE
- BUTTONS for more information.
-
- JUMP ZONE:
- ``````````
- This is the area of the scroll bar that is used to make the drag-box jump.
- It is shown in the scroll bar as the dark regions revealed when the drag-box
- gets smaller. By clicking in these regions the drag-box will jump in that
- direction and will attempt to show one page of new names in the directory
- window. This same action will be seen in the Path Finder window. The View
- File window will attempt to show one page of new lines from the file. The
- three scroll bars used for the Color Controls will jump by 13 in its color
- intensity levels.
-
- LAUNCH:
- ```````
- Launch is just another way of saying 'run', 'load', or 'execute'. Launch
- is used in running programs. It is taken advantage of in the Action Buttons,
- the Icons, and the popped up Argument Windows.
-
- MARKING:
- ````````
- A term used in BOBBY to signify that a file or a directory has been high-
- lighted inside the Directory Windows. By marking files/directories any
- disk activities by the Action Buttons can be performed on these files/dirs.
- Icons can also access these marked files.
-
- NON-ACTIVE DIR WIN:
- ```````````````````
- (Non-Active DIRectory WINdow)
- This term is used to refer to the directory window which does not have the
- highlighted Information Bar (DIAGRAM:D,E,F for Dir Win 1 or N,O,P for Dir
- Win 2). The Dir Win with the highlighted Information Bar is the Active Dir
- Win and all action will occur in it; The SOURCE for all actions. This Non-
- Active Dir Win is the TARGET side. Some commands, such as COPY, can get
- files from the SOURCE window (Active Dir Win) and transfer those files to the
- TARGET window (Non-Active Dir Win).
-
- ONLINE HELP:
- ````````````
- The Online Help button is found as the enigma (?) entitled button found at
- the bottom right corner of the screen (DIAGRAM:0). It is used to access the
- Online Help Window so as to get help on nearly every button or zone found in
- BOBBY. When this button appears dimmed this serves as an indicator that
- 'Help' is not provided for that current window.
-
- PAGING ARROWS:
- ``````````````
- The Paging Arrows are found as the directional arrows displayed on the far
- right side of the Icon Window (DIAGRAM:2). Use these arrows to flip the page
- of the Icon Window (if possible).
-
- PAPER FLAP:
- ```````````
- This little pictorial display is found only on ACTION BUTTONS. They serve
- as an indicator that there is an active button found underneath the top
- facing button. By clicking your 'Right' mouse button on any of the buttons
- that have this flap indicator it will show this hidden button on screen.
-
- PATH FINDER:
- ````````````
- The Path Finder is a window that pops up on the BOBBY screen to allow you
- to find a path on any drive on your system. The Path Finder is usually found
- to the right of path input windows. They are represented by pictures showing
- a 'Disk'. They are more commonly used in the Options Screen.
-
- VESA: (Video Electronic Standards Association)
- `````
- With the VESA standard this gives your SVGA card compatibility to be used
- in BOBBY to show pictures at higher resolution with higher colors. The VESA
- standard is provided by software that comes with most SVGA cards (ie. an ATI
- MACH 32 SVGA Card has the "Vvesa.com" program). VESA Complient software must
- be run before loading BOBBY for the higher resolutions/colors to occur.
-
-
- 3.4 THE NEXT VERSION OF BOBBY
- -------------------------
-
- The next version of BOBBY will have as many as 250 new features. Some
- noteable features will be:
-
- + Stored Log Files.
- + Scripts: By using a supplied Record Button you can assign long and complex
- tasks to buttons.
- + 16-Bit Sound Support.
- + FLI, GL, and MPEG Movie Support.
- + JPG Picture Format.
- + Online Printer Options with available drivers.
- + Multiple Directory Windows Permitted.
- + User Name Input to Load up different Configuration Files.
- + All Windows and Buttons moveable around the screen for unlimited
- Configuration setups.
- + Icon Editor and Importer.
- + A "How to Handle User Defineable File Patterns" Window (not just
- extensions).
- + A Path History Selector Window.
- + Built-in Virtual Memory Manager if not enough memory is available.
- + Versions for Dos, Windows 3.1, and Windows '95.
- + Faster all around performances throughout BOBBY.
- + New Action Buttons. Including: Undelete, Format for ALL drives, Unmark,etc
- + Play Sound CD's, and MOD files.
- + A more advanced Search feature for text and binary files.
- + Online Help Contents Lister and Selector.
- + Read in Lotus 1-2-3, Word Perfect, Word, Excel, and Quicken file formats.
- + Change colors for specific objects on the screen (ie. Information Bar, Text
- Input, etc.)
- + Handle 255 character filename sizes (Windows '95)
- + Different directory display styles including Directory Trees, Icons, and
- Text or combos of any.
- + Different Font and Font Sizes support for most parts of Bobby.
- + A Marking feature that allows you to leave the marked files as marked after
- disk activities have been performed.
- + Higher Resolution Support when in BOBBY.
- + Pop up menu bar.
- + The ability to password protect and deprotect files.
- + Compare Directories and Disks.
- + More Techincal Disk Information.
- + Sort A Directory Listing by: Name, Type, Size, Date, and Extension.
- In Ascending or Descending order.
- + A more advanced File Hunt feature.
- + User defineable Directory Window Information Bar.
- + Resizable Directory Windows,Path Box,Pattern Box.
- + Action to occur on a highlighted file is visually tracked in the Directory
- Window.
- + Unlimited (depending on your memory size) number of launching Icons.
- + User defineable icons for certain patterned files in Directory Window.
- + User defineable icons or anim-icons in place of the built-in icons/anim-
- icons used during built-in actions.
- + and many, many more!!
-